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https://github.com/EsotericSoftware/spine-runtimes.git
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88 lines
3.3 KiB
Haxe
88 lines
3.3 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package flixelExamples;
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import flixel.ui.FlxButton;
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import flixel.FlxG;
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import spine.flixel.SkeletonSprite;
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import spine.flixel.FlixelTextureLoader;
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import flixel.FlxState;
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import openfl.utils.Assets;
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import spine.SkeletonData;
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import spine.animation.AnimationStateData;
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import spine.atlas.TextureAtlas;
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class BasicExample extends FlxState {
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var loadBinary = true;
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var skeletonSprite:SkeletonSprite;
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override public function create():Void {
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FlxG.cameras.bgColor = 0xffa1b2b0;
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var button = new FlxButton(0, 0, "Next scene", () -> FlxG.switchState(() -> new SequenceExample()));
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button.setPosition(FlxG.width * .75, FlxG.height / 10);
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add(button);
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var atlas = new TextureAtlas(Assets.getText("assets/raptor.atlas"), new FlixelTextureLoader("assets/raptor-pro.atlas"));
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var skeletondata = SkeletonData.from(loadBinary ? Assets.getBytes("assets/raptor-pro.skel") : Assets.getText("assets/raptor-pro.json"), atlas, .25);
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var animationStateData = new AnimationStateData(skeletondata);
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animationStateData.defaultMix = 0.25;
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skeletonSprite = new SkeletonSprite(skeletondata, animationStateData);
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var animation = skeletonSprite.state.setAnimationByName(0, "walk", true).animation;
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skeletonSprite.setBoundingBox(animation);
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skeletonSprite.screenCenter();
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add(skeletonSprite);
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super.create();
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trace("loaded");
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}
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override public function update(elapsed:Float):Void
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{
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if (FlxG.keys.anyPressed([RIGHT])) {
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skeletonSprite.x += 15;
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}
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if (FlxG.keys.anyPressed([LEFT])) {
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skeletonSprite.x -= 15;
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}
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if (FlxG.keys.anyPressed([DOWN])) {
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skeletonSprite.y += 15;
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}
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if (FlxG.keys.anyPressed([UP])) {
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skeletonSprite.y -= 15;
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}
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super.update(elapsed);
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}
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}
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