mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-01 05:09:07 +08:00
* Initial cleanup and review. * More cleanup and review. * Removed missing atlas warnings for TK2D. Better button labels. Separated specialized/utility shaders. * Clearer wording. More checks. * Fix for Inspector reflowing between GUI events. * Basic TK2D warning message. * Fix play buttons. Removed useless reimport button for TK2D. Minor fixes.
69 lines
1.4 KiB
Plaintext
69 lines
1.4 KiB
Plaintext
Shader "Hidden/Spine/Bones" {
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Properties {
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_Color ("Color", Color) = (0.5,0.5,0.5,0.5)
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_MainTex ("Particle Texture", 2D) = "white" {}
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}
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Category {
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Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
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Blend SrcAlpha OneMinusSrcAlpha
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AlphaTest Greater .01
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ColorMask RGB
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Lighting Off Cull Off ZTest Always ZWrite Off Fog { Mode Off }
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SubShader {
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_particles
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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fixed4 _Color;
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struct appdata_t {
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float4 vertex : POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f {
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float4 vertex : SV_POSITION;
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fixed4 color : COLOR;
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float2 texcoord : TEXCOORD0;
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#ifdef SOFTPARTICLES_ON
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float4 projPos : TEXCOORD1;
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#endif
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};
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float4 _MainTex_ST;
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v2f vert (appdata_t v)
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{
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v2f o;
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o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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#ifdef SOFTPARTICLES_ON
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o.projPos = ComputeScreenPos (o.vertex);
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COMPUTE_EYEDEPTH(o.projPos.z);
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#endif
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o.color = v.color;
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o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
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return o;
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}
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sampler2D_float _CameraDepthTexture;
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fixed4 frag (v2f i) : SV_Target
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{
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return 2.0f * i.color * _Color * tex2D(_MainTex, i.texcoord);
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}
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ENDCG
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}
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}
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}
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}
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