mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
96 lines
3.3 KiB
Dart
96 lines
3.3 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'dart:ffi';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'blend_mode.dart';
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/// RenderCommand wrapper
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class RenderCommand implements Finalizable {
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final Pointer<spine_render_command_wrapper> _ptr;
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RenderCommand.fromPointer(this._ptr);
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/// Get the native pointer for FFI calls
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Pointer get nativePtr => _ptr;
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Pointer<Float> get positions {
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final result = SpineBindings.bindings.spine_render_command_get_positions(_ptr);
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return result;
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}
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Pointer<Float> get uvs {
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final result = SpineBindings.bindings.spine_render_command_get_uvs(_ptr);
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return result;
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}
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Pointer<Uint32> get colors {
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final result = SpineBindings.bindings.spine_render_command_get_colors(_ptr);
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return result;
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}
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Pointer<Uint32> get darkColors {
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final result = SpineBindings.bindings.spine_render_command_get_dark_colors(_ptr);
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return result;
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}
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int get numVertices {
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final result = SpineBindings.bindings.spine_render_command_get_num_vertices(_ptr);
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return result;
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}
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Pointer<Uint16> get indices {
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final result = SpineBindings.bindings.spine_render_command_get_indices(_ptr);
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return result;
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}
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int get numIndices {
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final result = SpineBindings.bindings.spine_render_command_get_num_indices(_ptr);
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return result;
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}
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BlendMode get blendMode {
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final result = SpineBindings.bindings.spine_render_command_get_blend_mode(_ptr);
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return BlendMode.fromValue(result);
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}
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Pointer<Void> get texture {
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final result = SpineBindings.bindings.spine_render_command_get_texture(_ptr);
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return result;
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}
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RenderCommand get next {
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final result = SpineBindings.bindings.spine_render_command_get_next(_ptr);
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return RenderCommand.fromPointer(result);
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}
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}
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