spine-runtimes/spine-godot/spine_godot/SpineAnimationStateDataResource.cpp
2021-09-29 12:43:40 +02:00

163 lines
7.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineAnimationStateDataResource.h"
SpineAnimationStateDataResource::SpineAnimationStateDataResource() : animation_state_data(NULL), animation_state_data_created(false), default_mix(0.5f) {
}
SpineAnimationStateDataResource::~SpineAnimationStateDataResource() {
if (animation_state_data) {
delete animation_state_data;
animation_state_data = NULL;
}
}
void SpineAnimationStateDataResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &SpineAnimationStateDataResource::set_skeleton);
ClassDB::bind_method(D_METHOD("get_spine_object"), &SpineAnimationStateDataResource::get_skeleton);
ClassDB::bind_method(D_METHOD("_on_skeleton_data_loaded"), &SpineAnimationStateDataResource::_on_skeleton_data_loaded);
ClassDB::bind_method(D_METHOD("is_animation_state_data_created"), &SpineAnimationStateDataResource::is_animation_state_data_created);
ClassDB::bind_method(D_METHOD("_on_skeleton_data_changed"), &SpineAnimationStateDataResource::_on_skeleton_data_changed);
ClassDB::bind_method(D_METHOD("set_default_mix", "mix"), &SpineAnimationStateDataResource::set_default_mix);
ClassDB::bind_method(D_METHOD("get_default_mix"), &SpineAnimationStateDataResource::get_default_mix);
ClassDB::bind_method(D_METHOD("get_mix", "from", "to"), &SpineAnimationStateDataResource::get_mix);
ClassDB::bind_method(D_METHOD("set_mix", "from", "to", "mix"), &SpineAnimationStateDataResource::set_mix);
ADD_SIGNAL(MethodInfo("animation_state_data_created"));
ADD_SIGNAL(MethodInfo("skeleton_data_res_changed"));
ADD_SIGNAL(MethodInfo("animation_state_data_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonDataResource"), "set_skeleton", "get_spine_object");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_mix", PropertyHint::PROPERTY_HINT_EXP_RANGE, "0,1,0.01"), "set_default_mix", "get_default_mix");
}
void SpineAnimationStateDataResource::set_skeleton(const Ref<SpineSkeletonDataResource> &s) {
skeleton = s;
_on_skeleton_data_changed();
if (skeleton.is_valid()) {
skeleton->connect("skeleton_data_loaded", this, "_on_skeleton_data_loaded");
skeleton->connect("atlas_res_changed", this, "_on_skeleton_data_changed");
skeleton->connect("skeleton_json_res_changed", this, "_on_skeleton_data_changed");
if (skeleton->is_skeleton_data_loaded()) {
_on_skeleton_data_loaded();
}
} else {
if (animation_state_data) {
delete animation_state_data;
animation_state_data = NULL;
animation_state_data_created = false;
// print_line("Animation state data deleted.");
}
}
}
Ref<SpineSkeletonDataResource> SpineAnimationStateDataResource::get_skeleton() {
return skeleton;
}
void SpineAnimationStateDataResource::set_default_mix(float m) {
default_mix = m;
if (!is_animation_state_data_created()) {
// ERR_PRINT("'set_default_mix' fail. Animation state data is not created!");
return;
}
animation_state_data->setDefaultMix(((m >= 0 && m <= 1) ? m : m <= 0 ? 0
: 1));
// emit_signal("animation_state_data_changed");
}
float SpineAnimationStateDataResource::get_default_mix() {
if (!is_animation_state_data_created()) {
// ERR_PRINT("'get_default_mix' fail. Animation state data is not created!");
return default_mix;
}
default_mix = animation_state_data->getDefaultMix();
return default_mix;
}
void SpineAnimationStateDataResource::set_mix(const String &from, const String &to, float mix_duration) {
if (!is_animation_state_data_created()) {
ERR_PRINT("'set_mix' fail. Animation state data is not created!");
return;
}
auto anim_from = get_skeleton()->find_animation(from);
auto anim_to = get_skeleton()->find_animation(to);
if (!anim_from.is_valid()) {
ERR_PRINT("'set_mix' fail. From animation animation not found!");
return;
}
if (!anim_to.is_valid()) {
ERR_PRINT("'set_mix' fail. To animation animation not found!");
return;
}
animation_state_data->setMix(anim_from->get_spine_object(), anim_to->get_spine_object(), mix_duration);
}
float SpineAnimationStateDataResource::get_mix(const String &from, const String &to) {
if (!is_animation_state_data_created()) {
ERR_PRINT("'set_mix' fail. Animation state data is not created!");
return 0;
}
auto anim_from = get_skeleton()->find_animation(from);
auto anim_to = get_skeleton()->find_animation(to);
if (!anim_from.is_valid()) {
ERR_PRINT("'set_mix' fail. From animation animation not found!");
return 0;
}
if (!anim_to.is_valid()) {
ERR_PRINT("'set_mix' fail. To animation animation not found!");
return 0;
}
return animation_state_data->getMix(anim_from->get_spine_object(), anim_to->get_spine_object());
}
void SpineAnimationStateDataResource::_on_skeleton_data_loaded() {
animation_state_data = new spine::AnimationStateData(skeleton->get_skeleton_data());
// print_line("Animation state data created.");
emit_signal("animation_state_data_created");
animation_state_data->setDefaultMix(default_mix);
animation_state_data_created = true;
}
void SpineAnimationStateDataResource::_on_skeleton_data_changed() {
animation_state_data_created = false;
if (animation_state_data) {
delete animation_state_data;
animation_state_data = NULL;
// print_line("Animation state data deleted.");
}
// print_line("skeleton_data_res_changed emitted");
emit_signal("skeleton_data_res_changed");
}
bool SpineAnimationStateDataResource::is_animation_state_data_created() {
return animation_state_data_created;
}