mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-05 10:16:54 +08:00
123 lines
4.9 KiB
C++
123 lines
4.9 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineIkConstraintData.h"
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void SpineIkConstraintData::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineIkConstraintData::get_bones);
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ClassDB::bind_method(D_METHOD("get_target"), &SpineIkConstraintData::get_target);
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ClassDB::bind_method(D_METHOD("set_target", "v"), &SpineIkConstraintData::set_target);
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ClassDB::bind_method(D_METHOD("get_bend_direction"), &SpineIkConstraintData::get_bend_direction);
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ClassDB::bind_method(D_METHOD("set_bend_direction", "v"), &SpineIkConstraintData::set_bend_direction);
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ClassDB::bind_method(D_METHOD("get_compress"), &SpineIkConstraintData::get_compress);
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ClassDB::bind_method(D_METHOD("set_compress", "v"), &SpineIkConstraintData::set_compress);
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ClassDB::bind_method(D_METHOD("get_stretch"), &SpineIkConstraintData::get_stretch);
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ClassDB::bind_method(D_METHOD("set_stretch", "v"), &SpineIkConstraintData::set_stretch);
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ClassDB::bind_method(D_METHOD("get_uniform"), &SpineIkConstraintData::get_uniform);
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ClassDB::bind_method(D_METHOD("set_uniform", "v"), &SpineIkConstraintData::set_uniform);
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ClassDB::bind_method(D_METHOD("get_mix"), &SpineIkConstraintData::get_mix);
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ClassDB::bind_method(D_METHOD("set_mix", "v"), &SpineIkConstraintData::set_mix);
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ClassDB::bind_method(D_METHOD("get_softness"), &SpineIkConstraintData::get_softness);
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ClassDB::bind_method(D_METHOD("set_softness", "v"), &SpineIkConstraintData::set_softness);
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}
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SpineIkConstraintData::SpineIkConstraintData() {}
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SpineIkConstraintData::~SpineIkConstraintData() {}
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Array SpineIkConstraintData::get_bones() {
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auto bs = get_spine_data()->getBones();
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Array gd_bs;
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gd_bs.resize(bs.size());
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for (size_t i = 0; i < bs.size(); ++i) {
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if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
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else {
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Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
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gd_b->set_spine_object(bs[i]);
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gd_bs[i] = gd_b;
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}
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}
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return gd_bs;
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}
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Ref<SpineBoneData> SpineIkConstraintData::get_target() {
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auto b = get_spine_data()->getTarget();
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if (b == NULL) return NULL;
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Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
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gd_b->set_spine_object(b);
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return gd_b;
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}
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void SpineIkConstraintData::set_target(Ref<SpineBoneData> v) {
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if (v.is_valid()) {
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get_spine_data()->setTarget(v->get_spine_object());
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} else {
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get_spine_data()->setTarget(NULL);
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}
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}
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int SpineIkConstraintData::get_bend_direction() {
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return get_spine_data()->getBendDirection();
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}
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void SpineIkConstraintData::set_bend_direction(int v) {
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get_spine_data()->setBendDirection(v);
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}
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bool SpineIkConstraintData::get_compress() {
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return get_spine_data()->getCompress();
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}
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void SpineIkConstraintData::set_compress(bool v) {
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get_spine_data()->setCompress(v);
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}
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bool SpineIkConstraintData::get_stretch() {
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return get_spine_data()->getStretch();
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}
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void SpineIkConstraintData::set_stretch(bool v) {
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get_spine_data()->setStretch(v);
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}
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bool SpineIkConstraintData::get_uniform() {
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return get_spine_data()->getUniform();
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}
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void SpineIkConstraintData::set_uniform(bool v) {
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get_spine_data()->setUniform(v);
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}
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float SpineIkConstraintData::get_mix() {
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return get_spine_data()->getMix();
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}
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void SpineIkConstraintData::set_mix(float v) {
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get_spine_data()->setMix(v);
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}
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float SpineIkConstraintData::get_softness() {
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return get_spine_data()->getSoftness();
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}
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void SpineIkConstraintData::set_softness(float v) {
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get_spine_data()->setSoftness(v);
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} |