spine-runtimes/spine-godot/spine_godot/SpinePathConstraint.cpp
2021-09-29 12:43:40 +02:00

145 lines
5.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpinePathConstraint.h"
void SpinePathConstraint::_bind_methods() {
// ClassDB::bind_method(D_METHOD("apply"), &SpinePathConstraint::apply);
ClassDB::bind_method(D_METHOD("update"), &SpinePathConstraint::update);
ClassDB::bind_method(D_METHOD("get_order"), &SpinePathConstraint::get_order);
ClassDB::bind_method(D_METHOD("get_position"), &SpinePathConstraint::get_position);
ClassDB::bind_method(D_METHOD("set_position", "v"), &SpinePathConstraint::set_position);
ClassDB::bind_method(D_METHOD("get_spacing"), &SpinePathConstraint::get_spacing);
ClassDB::bind_method(D_METHOD("set_spacing", "v"), &SpinePathConstraint::set_spacing);
ClassDB::bind_method(D_METHOD("get_mix_rotate"), &SpinePathConstraint::get_mix_rotate);
ClassDB::bind_method(D_METHOD("set_mix_rotate", "v"), &SpinePathConstraint::set_mix_rotate);
ClassDB::bind_method(D_METHOD("get_mix_x"), &SpinePathConstraint::get_mix_x);
ClassDB::bind_method(D_METHOD("set_mix_x", "v"), &SpinePathConstraint::set_mix_x);
ClassDB::bind_method(D_METHOD("get_mix_y"), &SpinePathConstraint::get_mix_y);
ClassDB::bind_method(D_METHOD("set_mix_y", "v"), &SpinePathConstraint::set_mix_y);
ClassDB::bind_method(D_METHOD("get_bones"), &SpinePathConstraint::get_bones);
ClassDB::bind_method(D_METHOD("get_target"), &SpinePathConstraint::get_target);
ClassDB::bind_method(D_METHOD("set_target", "v"), &SpinePathConstraint::set_target);
ClassDB::bind_method(D_METHOD("get_data"), &SpinePathConstraint::get_data);
ClassDB::bind_method(D_METHOD("is_active"), &SpinePathConstraint::is_active);
ClassDB::bind_method(D_METHOD("set_active", "v"), &SpinePathConstraint::set_active);
}
SpinePathConstraint::SpinePathConstraint() : path_constraint(NULL) {}
SpinePathConstraint::~SpinePathConstraint() {}
// void SpinePathConstraint::apply(){
// path_constraint->apply();
// }
void SpinePathConstraint::update() {
path_constraint->update();
}
int SpinePathConstraint::get_order() {
return path_constraint->getOrder();
}
float SpinePathConstraint::get_position() {
return path_constraint->getPosition();
}
void SpinePathConstraint::set_position(float v) {
path_constraint->setPosition(v);
}
float SpinePathConstraint::get_spacing() {
return path_constraint->getSpacing();
}
void SpinePathConstraint::set_spacing(float v) {
path_constraint->setSpacing(v);
}
float SpinePathConstraint::get_mix_rotate() {
return path_constraint->getMixRotate();
}
void SpinePathConstraint::set_mix_rotate(float v) {
path_constraint->setMixRotate(v);
}
float SpinePathConstraint::get_mix_x() {
return path_constraint->getMixX();
}
void SpinePathConstraint::set_mix_x(float v) {
path_constraint->setMixX(v);
}
float SpinePathConstraint::get_mix_y() {
return path_constraint->getMixY();
}
void SpinePathConstraint::set_mix_y(float v) {
path_constraint->setMixY(v);
}
Array SpinePathConstraint::get_bones() {
auto &bs = path_constraint->getBones();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
auto b = bs[i];
if (b == NULL) gd_bs[i] = Ref<SpineBone>(NULL);
Ref<SpineBone> gd_b(memnew(SpineBone));
gd_b->set_spine_object(b);
gd_bs[i] = gd_b;
}
return gd_bs;
}
Ref<SpineSlot> SpinePathConstraint::get_target() {
auto s = path_constraint->getTarget();
if (s == NULL) return NULL;
Ref<SpineSlot> gd_s(memnew(SpineSlot));
gd_s->set_spine_object(s);
return gd_s;
}
void SpinePathConstraint::set_target(Ref<SpineSlot> v) {
if (v.is_valid()) {
path_constraint->setTarget(v->get_spine_object());
} else {
path_constraint->setTarget(NULL);
}
}
Ref<SpinePathConstraintData> SpinePathConstraint::get_data() {
auto &sd = path_constraint->getData();
Ref<SpinePathConstraintData> gd_sd(memnew(SpinePathConstraintData));
gd_sd->set_spine_object(&sd);
return gd_sd;
}
bool SpinePathConstraint::is_active() {
return path_constraint->isActive();
}
void SpinePathConstraint::set_active(bool v) {
path_constraint->setActive(v);
}