mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 06:44:56 +08:00
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include - Added scaffold for DebugPrinter to be used by runtime comparison tests - Added build.sh
128 lines
3.2 KiB
C++
128 lines
3.2 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/BoneLocal.h>
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using namespace spine;
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BoneLocal::BoneLocal() : _x(0), _y(0), _rotation(0), _scaleX(1), _scaleY(1), _shearX(0), _shearY(0), _inherit(Inherit_Normal) {
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}
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BoneLocal::~BoneLocal() {
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}
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void BoneLocal::set(BoneLocal &pose) {
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_x = pose._x;
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_y = pose._y;
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_rotation = pose._rotation;
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_scaleX = pose._scaleX;
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_scaleY = pose._scaleY;
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_shearX = pose._shearX;
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_shearY = pose._shearY;
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_inherit = pose._inherit;
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}
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float BoneLocal::getX() {
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return _x;
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}
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void BoneLocal::setX(float x) {
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_x = x;
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}
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float BoneLocal::getY() {
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return _y;
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}
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void BoneLocal::setY(float y) {
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_y = y;
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}
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void BoneLocal::setPosition(float x, float y) {
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_x = x;
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_y = y;
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}
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float BoneLocal::getRotation() {
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return _rotation;
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}
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void BoneLocal::setRotation(float rotation) {
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_rotation = rotation;
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}
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float BoneLocal::getScaleX() {
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return _scaleX;
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}
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void BoneLocal::setScaleX(float scaleX) {
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_scaleX = scaleX;
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}
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float BoneLocal::getScaleY() {
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return _scaleY;
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}
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void BoneLocal::setScaleY(float scaleY) {
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_scaleY = scaleY;
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}
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void BoneLocal::setScale(float scaleX, float scaleY) {
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_scaleX = scaleX;
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_scaleY = scaleY;
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}
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void BoneLocal::setScale(float scale) {
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_scaleX = scale;
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_scaleY = scale;
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}
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float BoneLocal::getShearX() {
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return _shearX;
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}
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void BoneLocal::setShearX(float shearX) {
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_shearX = shearX;
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}
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float BoneLocal::getShearY() {
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return _shearY;
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}
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void BoneLocal::setShearY(float shearY) {
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_shearY = shearY;
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}
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Inherit BoneLocal::getInherit() {
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return _inherit;
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}
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void BoneLocal::setInherit(Inherit inherit) {
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_inherit = inherit;
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} |