Mario Zechner cc4f11fded [cpp] Simplify directory structure, add DebugPrinter program
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include
- Added scaffold for DebugPrinter to be used by runtime comparison tests
- Added build.sh
2025-07-11 11:00:44 +02:00

128 lines
3.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/BoneLocal.h>
using namespace spine;
BoneLocal::BoneLocal() : _x(0), _y(0), _rotation(0), _scaleX(1), _scaleY(1), _shearX(0), _shearY(0), _inherit(Inherit_Normal) {
}
BoneLocal::~BoneLocal() {
}
void BoneLocal::set(BoneLocal &pose) {
_x = pose._x;
_y = pose._y;
_rotation = pose._rotation;
_scaleX = pose._scaleX;
_scaleY = pose._scaleY;
_shearX = pose._shearX;
_shearY = pose._shearY;
_inherit = pose._inherit;
}
float BoneLocal::getX() {
return _x;
}
void BoneLocal::setX(float x) {
_x = x;
}
float BoneLocal::getY() {
return _y;
}
void BoneLocal::setY(float y) {
_y = y;
}
void BoneLocal::setPosition(float x, float y) {
_x = x;
_y = y;
}
float BoneLocal::getRotation() {
return _rotation;
}
void BoneLocal::setRotation(float rotation) {
_rotation = rotation;
}
float BoneLocal::getScaleX() {
return _scaleX;
}
void BoneLocal::setScaleX(float scaleX) {
_scaleX = scaleX;
}
float BoneLocal::getScaleY() {
return _scaleY;
}
void BoneLocal::setScaleY(float scaleY) {
_scaleY = scaleY;
}
void BoneLocal::setScale(float scaleX, float scaleY) {
_scaleX = scaleX;
_scaleY = scaleY;
}
void BoneLocal::setScale(float scale) {
_scaleX = scale;
_scaleY = scale;
}
float BoneLocal::getShearX() {
return _shearX;
}
void BoneLocal::setShearX(float shearX) {
_shearX = shearX;
}
float BoneLocal::getShearY() {
return _shearY;
}
void BoneLocal::setShearY(float shearY) {
_shearY = shearY;
}
Inherit BoneLocal::getInherit() {
return _inherit;
}
void BoneLocal::setInherit(Inherit inherit) {
_inherit = inherit;
}