2025-06-12 02:08:23 +02:00

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C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_PathConstraint_h
#define Spine_PathConstraint_h
#include <spine/Constraint.h>
#include <spine/ConstraintData.h>
#include <spine/PathConstraintData.h>
#include <spine/PathConstraintPose.h>
#include <spine/Vector.h>
namespace spine {
class Skeleton;
class PathAttachment;
class BonePose;
class Slot;
class Bone;
class Skin;
class Attachment;
/// Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the
/// constrained bones so they follow a PathAttachment.
///
/// See https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User Guide.
class SP_API PathConstraint : public Constraint<PathConstraint, PathConstraintData, PathConstraintPose> {
friend class Skeleton;
friend class PathConstraintMixTimeline;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
RTTI_DECL
public:
static const float epsilon;
static const int NONE, BEFORE, AFTER;
PathConstraint(PathConstraintData &data, Skeleton &skeleton);
virtual void update(Skeleton& skeleton, Physics physics);
virtual void sort(Skeleton& skeleton);
virtual bool isSourceActive();
PathConstraintData &getData();
Vector<BonePose *> &getBones();
Slot *getSlot();
void setSlot(Slot *slot);
private:
Vector<BonePose *> _bones;
Slot *_slot;
Vector<float> _spaces;
Vector<float> _positions;
Vector<float> _world;
Vector<float> _curves;
Vector<float> _lengths;
Vector<float> _segments;
Vector<float> &computeWorldPositions(Skeleton& skeleton, PathAttachment &path, int spacesCount, bool tangents);
void addBeforePosition(float p, Vector<float> &temp, int i, Vector<float> &output, int o);
void addAfterPosition(float p, Vector<float> &temp, int i, Vector<float> &output, int o);
void addCurvePosition(float p, float x1, float y1, float cx1, float cy1, float cx2, float cy2, float x2, float y2,
Vector<float> &output, int o, bool tangents);
void sortPathSlot(Skeleton& skeleton, Skin& skin, int slotIndex, Bone& slotBone);
void sortPath(Skeleton& skeleton, Attachment* attachment, Bone& slotBone);
};
}
#endif /* Spine_PathConstraint_h */