Mario Zechner 0615878a80 Formatting
2024-05-17 17:19:30 +02:00

800 lines
24 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <SFML/Graphics.hpp>
#include <iostream>
#include <spine/Debug.h>
#include <spine/Log.h>
#include <spine/spine-sfml.h>
using namespace std;
using namespace spine;
#include <memory>
template<typename T, typename... Args>
unique_ptr<T> make_unique_test(Args &&...args) {
return unique_ptr<T>(new T(std::forward<Args>(args)...));
}
void callback(AnimationState *state, EventType type, TrackEntry *entry, Event *event) {
SP_UNUSED(state);
const String &animationName = (entry && entry->getAnimation()) ? entry->getAnimation()->getName() : String("");
switch (type) {
case EventType_Start:
printf("%d start: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Interrupt:
printf("%d interrupt: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_End:
printf("%d end: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Complete:
printf("%d complete: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Dispose:
printf("%d dispose: %s\n", entry->getTrackIndex(), animationName.buffer());
break;
case EventType_Event:
printf("%d event: %s, %s: %d, %f, %s %f %f\n", entry->getTrackIndex(), animationName.buffer(), event->getData().getName().buffer(), event->getIntValue(), event->getFloatValue(),
event->getStringValue().buffer(), event->getVolume(), event->getBalance());
break;
}
fflush(stdout);
}
shared_ptr<SkeletonData> readSkeletonJsonData(const String &filename, Atlas *atlas, float scale) {
SkeletonJson json(atlas);
json.setScale(scale);
auto skeletonData = json.readSkeletonDataFile(filename);
if (!skeletonData) {
printf("%s\n", json.getError().buffer());
exit(0);
}
return shared_ptr<SkeletonData>(skeletonData);
}
shared_ptr<SkeletonData> readSkeletonBinaryData(const char *filename, Atlas *atlas, float scale) {
SkeletonBinary binary(atlas);
binary.setScale(scale);
auto skeletonData = binary.readSkeletonDataFile(filename);
if (!skeletonData) {
printf("%s\n", binary.getError().buffer());
exit(0);
}
return shared_ptr<SkeletonData>(skeletonData);
}
void testcase(void func(SkeletonData *skeletonData, Atlas *atlas),
const char *jsonName, const char *binaryName, const char *atlasName,
float scale) {
SP_UNUSED(jsonName);
SFMLTextureLoader textureLoader;
auto atlas = make_unique_test<Atlas>(atlasName, &textureLoader);
auto skeletonData = readSkeletonJsonData(jsonName, atlas.get(), scale);
func(skeletonData.get(), atlas.get());//
skeletonData = readSkeletonBinaryData(binaryName, atlas.get(), scale);
func(skeletonData.get(), atlas.get());
}
void spineboy(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonBounds bounds;
// Configure mixing.
AnimationStateData stateData(skeletonData);
stateData.setMix("walk", "jump", 0.2f);
stateData.setMix("jump", "run", 0.2f);
SkeletonDrawable drawable(skeletonData, &stateData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setToSetupPose();
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform(Physics_Update);
Slot *headSlot = skeleton->findSlot("head");
drawable.state->setListener(callback);
drawable.state->addAnimation(0, "walk", true, 0);
drawable.state->addAnimation(0, "jump", false, 3);
drawable.state->addAnimation(0, "run", true, 0);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - spineboy");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
bounds.update(*skeleton, true);
sf::Vector2i position = sf::Mouse::getPosition(window);
if (bounds.containsPoint((float) position.x, (float) position.y)) {
headSlot->getColor().g = 0;
headSlot->getColor().b = 0;
} else {
headSlot->getColor().g = 1;
headSlot->getColor().b = 1;
}
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void ikDemo(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonBounds bounds;
// Create the SkeletonDrawable and position it
AnimationStateData stateData(skeletonData);
SkeletonDrawable drawable(skeletonData, &stateData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
drawable.skeleton->setPosition(320, 590);
// Queue the "walk" animation on the first track.
drawable.state->setAnimation(0, "walk", true);
// Queue the "aim" animation on a higher track.
// It consists of a single frame that positions
// the back arm and gun such that they point at
// the "crosshair" bone. By setting this
// animation on a higher track, it overrides
// any changes to the back arm and gun made
// by the walk animation, allowing us to
// mix the two. The mouse position following
// is performed in the render() method below.
drawable.state->setAnimation(1, "aim", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - IK Demo");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
// Update and apply the animations to the skeleton,
// then calculate the world transforms of every bone.
// This is needed so we can call Bone#worldToLocal()
// later.
drawable.update(delta);
// Position the "crosshair" bone at the mouse
// location. We do this before calling
// skeleton.updateWorldTransform() below, so
// our change is incorporated before the IK
// constraint is applied.
//
// When setting the crosshair bone position
// to the mouse position, we need to translate
// from "mouse space" to "local bone space". Note that the local
// bone space is calculated using the bone's parent
// worldToLocal() function!
sf::Vector2i mouseCoords = sf::Mouse::getPosition(window);
float boneCoordsX = 0, boneCoordsY = 0;
Bone *crosshair = drawable.skeleton->findBone("crosshair");// Should be cached.
crosshair->getParent()->worldToLocal(mouseCoords.x, mouseCoords.y, boneCoordsX, boneCoordsY);
crosshair->setX(boneCoordsX);
crosshair->setY(boneCoordsY);
// Calculate final world transform with the
// crosshair bone set to the mouse cursor
// position.
drawable.skeleton->updateWorldTransform(Physics_Update);
window.clear();
window.draw(drawable);
window.display();
}
}
void goblins(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setSkin("goblingirl");
skeleton->setSlotsToSetupPose();
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "walk", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void raptor(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
PowInterpolation pow2(2);
PowOutInterpolation powOut2(2);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "walk", true);
drawable.state->addAnimation(1, "gun-grab", false, 2);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - raptor");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void tank(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(500, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "drive", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - tank");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void vine(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "grow", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - vine");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void stretchyman(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(100, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "sneak", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void stretchymanStrechyIk(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable *drawable = new SkeletonDrawable(skeletonData);
drawable->timeScale = 1;
drawable->setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable->skeleton;
skeleton->setPosition(100, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable->state->setAnimation(0, "sneak", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - Streatchyman Stretchy IK");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event))
if (event.type == sf::Event::Closed) window.close();
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable->update(delta);
window.clear();
window.draw(*drawable);
window.display();
}
delete drawable;
}
void coin(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 320);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "animation", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - coin");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void dragon(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 320);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "flying", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - dragon");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void owl(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 400);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "idle", true);
drawable.state->setAnimation(1, "blink", true);
TrackEntry *left = drawable.state->setAnimation(2, "left", true);
TrackEntry *right = drawable.state->setAnimation(3, "right", true);
TrackEntry *up = drawable.state->setAnimation(4, "up", true);
TrackEntry *down = drawable.state->setAnimation(5, "down", true);
left->setAlpha(0);
left->setMixBlend(MixBlend_Add);
right->setAlpha(0);
right->setMixBlend(MixBlend_Add);
up->setAlpha(0);
up->setMixBlend(MixBlend_Add);
down->setAlpha(0);
down->setMixBlend(MixBlend_Add);
// drawable.state->setAnimation(5, "blink", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - owl");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
if (event.type == sf::Event::MouseMoved) {
float x = event.mouseMove.x / 640.0f;
left->setAlpha((MathUtil::max(x, 0.5f) - 0.5f) * 2);
right->setAlpha((0.5f - MathUtil::min(x, 0.5f)) * 2);
float y = event.mouseMove.y / 640.0f;
down->setAlpha((MathUtil::max(y, 0.5f) - 0.5f) * 2);
up->setAlpha((0.5f - MathUtil::min(y, 0.5f)) * 2);
}
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.skeleton->setToSetupPose();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void mixAndMatch(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
Skin *skin = new Skin("mix-and-match");
skin->addSkin(skeletonData->findSkin("full-skins/girl"));
skin->addSkin(skeletonData->findSkin("accessories/cape-blue"));
skeleton->setSkin(skin);
skeleton->setToSetupPose();
skeleton->setPosition(320, 590);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "dance", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - goblins");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
bool isCapeEquipped = true;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
if (event.type == sf::Event::MouseButtonPressed && event.mouseButton.button == sf::Mouse::Left) {
skeleton->setSkin(nullptr);
delete skin;
isCapeEquipped = !isCapeEquipped;
skin = new Skin("mix-and-match");
skin->addSkin(skeletonData->findSkin("full-skins/girl"));
if (isCapeEquipped) skin->addSkin(skeletonData->findSkin("accessories/cape-blue"));
skeleton->setSkin(skin);
skeleton->setSlotsToSetupPose();
}
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
delete skin;
}
void celestialCircus(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 480);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "swing", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - celestial circus");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void sack(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 480);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "walk", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - sack");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void snowglobe(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 480);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "shake", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - snowglobe");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
void cloudpot(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
SkeletonDrawable drawable(skeletonData);
drawable.timeScale = 1;
drawable.setUsePremultipliedAlpha(true);
Skeleton *skeleton = drawable.skeleton;
skeleton->setPosition(320, 480);
skeleton->updateWorldTransform(Physics_Update);
drawable.state->setAnimation(0, "playing-in-the-rain", true);
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - cloudpot");
window.setFramerateLimit(60);
sf::Event event;
sf::Clock deltaClock;
while (window.isOpen()) {
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) window.close();
}
float delta = deltaClock.getElapsedTime().asSeconds();
deltaClock.restart();
drawable.update(delta);
window.clear();
window.draw(drawable);
window.display();
}
}
/**
* Used for debugging purposes during runtime development
*/
void test(SkeletonData *skeletonData, Atlas *atlas) {
SP_UNUSED(atlas);
Skeleton skeleton(skeletonData);
AnimationStateData animationStateData(skeletonData);
AnimationState animationState(&animationStateData);
animationState.setAnimation(0, "idle", true);
float d = 3;
for (int i = 0; i < 1; i++) {
animationState.update(d);
animationState.apply(skeleton);
skeleton.updateWorldTransform(Physics_Update);
d += 0.1f;
}
}
DebugExtension dbgExtension(SpineExtension::getInstance());
int main() {
SpineExtension::setInstance(&dbgExtension);
testcase(mixAndMatch, "data/mix-and-match-pro.json", "data/mix-and-match-pro.skel", "data/mix-and-match-pma.atlas", 0.5f);
testcase(cloudpot, "data/cloud-pot.json", "data/cloud-pot.skel", "data/cloud-pot-pma.atlas", 0.2);
testcase(sack, "data/sack-pro.json", "data/sack-pro.skel", "data/sack-pma.atlas", 0.2f);
testcase(celestialCircus, "data/celestial-circus-pro.json", "data/celestial-circus-pro.skel", "data/celestial-circus-pma.atlas", 0.2f);
testcase(snowglobe, "data/snowglobe-pro.json", "data/snowglobe-pro.skel", "data/snowglobe-pma.atlas", 0.2f);
testcase(dragon, "data/dragon-ess.json", "data/dragon-ess.skel", "data/dragon-pma.atlas", 0.6f);
testcase(spineboy, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.62f);
testcase(ikDemo, "data/spineboy-pro.json", "data/spineboy-pro.skel", "data/spineboy-pma.atlas", 0.6f);
testcase(vine, "data/vine-pro.json", "data/vine-pro.skel", "data/vine-pma.atlas", 0.5f);
testcase(dragon, "data/dragon-ess.json", "data/dragon-ess.skel", "data/dragon-pma.atlas", 0.6f);
testcase(owl, "data/owl-pro.json", "data/owl-pro.skel", "data/owl-pma.atlas", 0.5f);
testcase(coin, "data/coin-pro.json", "data/coin-pro.skel", "data/coin-pma.atlas", 0.5f);
testcase(raptor, "data/raptor-pro.json", "data/raptor-pro.skel", "data/raptor-pma.atlas", 0.5f);
testcase(tank, "data/tank-pro.json", "data/tank-pro.skel", "data/tank-pma.atlas", 0.2f);
testcase(goblins, "data/goblins-pro.json", "data/goblins-pro.skel", "data/goblins-pma.atlas", 1.4f);
testcase(stretchyman, "data/stretchyman-pro.json", "data/stretchyman-pro.skel", "data/stretchyman-pma.atlas", 0.6f);
dbgExtension.reportLeaks();
return 0;
}