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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-15 19:41:36 +08:00
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spine-runtimes/spine-unity/Assets
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Harald Csaszar daa2a76b3a [unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
2020-03-10 12:41:51 +01:00
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Spine
[unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634.
2020-03-06 14:53:56 +01:00
Spine Examples
[unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628.
2020-03-10 12:41:51 +01:00
Spine Examples.meta
[unity] Rename Examples to Spine Examples
2018-02-11 18:13:52 +08:00
Spine.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
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