spine-runtimes/spine-cocos2dx/src/spine/CCSkeletonAnimation.h
NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

87 lines
3.8 KiB
C++

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_CCSKELETONANIMATION_H_
#define SPINE_CCSKELETONANIMATION_H_
#include <spine/spine.h>
#include <spine/CCSkeleton.h>
#include "cocos2d.h"
namespace spine {
class CCSkeletonAnimation;
typedef void (cocos2d::CCObject::*SEL_AnimationStateEvent)(spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
#define animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR)
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
class CCSkeletonAnimation: public CCSkeleton {
public:
spAnimationState* state;
static CCSkeletonAnimation* createWithData (spSkeletonData* skeletonData);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
CCSkeletonAnimation (spSkeletonData* skeletonData);
CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
virtual ~CCSkeletonAnimation ();
virtual void update (float deltaTime);
void setAnimationStateData (spAnimationStateData* stateData);
void setMix (const char* fromAnimation, const char* toAnimation, float duration);
void setAnimationListener (CCObject* instance, SEL_AnimationStateEvent method);
spTrackEntry* setAnimation (int trackIndex, const char* name, bool loop);
spTrackEntry* addAnimation (int trackIndex, const char* name, bool loop, float delay = 0);
spTrackEntry* getCurrent (int trackIndex = 0);
void clearTracks ();
void clearTrack (int trackIndex = 0);
virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
protected:
CCSkeletonAnimation ();
private:
typedef CCSkeleton super;
CCObject* listenerInstance;
SEL_AnimationStateEvent listenerMethod;
bool ownsAnimationStateData;
void initialize ();
};
}
#endif /* SPINE_CCSKELETONANIMATION_H_ */