mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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87 lines
3.8 KiB
C++
87 lines
3.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_CCSKELETONANIMATION_H_
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#define SPINE_CCSKELETONANIMATION_H_
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#include <spine/spine.h>
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#include <spine/CCSkeleton.h>
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#include "cocos2d.h"
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namespace spine {
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class CCSkeletonAnimation;
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typedef void (cocos2d::CCObject::*SEL_AnimationStateEvent)(spine::CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount);
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#define animationStateEvent_selector(_SELECTOR) (SEL_AnimationStateEvent)(&_SELECTOR)
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/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
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* played later. */
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class CCSkeletonAnimation: public CCSkeleton {
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public:
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spAnimationState* state;
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static CCSkeletonAnimation* createWithData (spSkeletonData* skeletonData);
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static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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static CCSkeletonAnimation* createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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CCSkeletonAnimation (spSkeletonData* skeletonData);
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CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale = 0);
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CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale = 0);
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virtual ~CCSkeletonAnimation ();
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virtual void update (float deltaTime);
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void setAnimationStateData (spAnimationStateData* stateData);
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void setMix (const char* fromAnimation, const char* toAnimation, float duration);
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void setAnimationListener (CCObject* instance, SEL_AnimationStateEvent method);
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spTrackEntry* setAnimation (int trackIndex, const char* name, bool loop);
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spTrackEntry* addAnimation (int trackIndex, const char* name, bool loop, float delay = 0);
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spTrackEntry* getCurrent (int trackIndex = 0);
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void clearTracks ();
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void clearTrack (int trackIndex = 0);
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virtual void onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount);
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protected:
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CCSkeletonAnimation ();
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private:
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typedef CCSkeleton super;
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CCObject* listenerInstance;
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SEL_AnimationStateEvent listenerMethod;
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bool ownsAnimationStateData;
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void initialize ();
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};
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}
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#endif /* SPINE_CCSKELETONANIMATION_H_ */
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