2025-04-05 13:42:13 -04:00

75 lines
3.0 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONCLIPPING_H
#define SPINE_SKELETONCLIPPING_H
#include <spine/dll.h>
#include <spine/Array.h>
#include <spine/ClippingAttachment.h>
#include <spine/Slot.h>
#include <spine/Triangulator.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spSkeletonClipping {
spTriangulator *triangulator;
spFloatArray *clippingPolygon;
spFloatArray *clipOutput;
spFloatArray *clippedVertices;
spFloatArray *clippedUVs;
spUnsignedShortArray *clippedTriangles;
spFloatArray *scratch;
spClippingAttachment *clipAttachment;
spArrayFloatArray *clippingPolygons;
} spSkeletonClipping;
SP_API spSkeletonClipping *spSkeletonClipping_create(void);
SP_API int spSkeletonClipping_clipStart(spSkeletonClipping *self, spSlot *slot, spClippingAttachment *clip);
SP_API void spSkeletonClipping_clipEnd(spSkeletonClipping *self, spSlot *slot);
SP_API void spSkeletonClipping_clipEnd2(spSkeletonClipping *self);
SP_API int /*boolean*/ spSkeletonClipping_isClipping(spSkeletonClipping *self);
SP_API void spSkeletonClipping_clipTriangles(spSkeletonClipping *self, float *vertices, int verticesLength,
unsigned short *triangles, int trianglesLength, float *uvs, int stride);
SP_API void spSkeletonClipping_dispose(spSkeletonClipping *self);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONCLIPPING_H */