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//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
/// Property enum
enum Property {
rotate(1 << 0),
x(1 << 1),
y(1 << 2),
scaleX(1 << 3),
scaleY(1 << 4),
shearX(1 << 5),
shearY(1 << 6),
inherit(1 << 7),
rgb(1 << 8),
alpha(1 << 9),
rgb2(1 << 10),
attachment(1 << 11),
deform(1 << 12),
event(1 << 13),
drawOrder(1 << 14),
ikConstraint(1 << 15),
transformConstraint(1 << 16),
pathConstraintPosition(1 << 17),
pathConstraintSpacing(1 << 18),
pathConstraintMix(1 << 19),
physicsConstraintInertia(1 << 20),
physicsConstraintStrength(1 << 21),
physicsConstraintDamping(1 << 22),
physicsConstraintMass(1 << 23),
physicsConstraintWind(1 << 24),
physicsConstraintGravity(1 << 25),
physicsConstraintMix(1 << 26),
physicsConstraintReset(1 << 27),
sequence(1 << 28),
sliderTime(1 << 29),
sliderMix(1 << 30);
const Property(this.value);
final int value;
static Property fromValue(int value) {
return values.firstWhere(
(e) => e.value == value,
orElse: () => throw ArgumentError('Invalid Property value: $value'),
);
}
}