mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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86 lines
3.6 KiB
Haxe
86 lines
3.6 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine;
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/** Stores the setup pose for a spine.PathConstraint.
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*
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* @see https://esotericsoftware.com/spine-path-constraints Path constraints in the Spine User Guide */
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class PathConstraintData extends ConstraintData<PathConstraint, PathConstraintPose> {
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/** The bones that will be modified by this path constraint. */
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public final bones:Array<BoneData> = new Array<BoneData>();
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/** The slot whose path attachment will be used to constrain the bones. */
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public var slot(default, set):SlotData;
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/** The mode for positioning the first bone on the path. */
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public var positionMode(default, set):PositionMode = PositionMode.fixed;
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/** The mode for positioning the bones after the first bone on the path. */
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public var spacingMode(default, set):SpacingMode = SpacingMode.fixed;
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/** The mode for adjusting the rotation of the bones. */
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public var rotateMode(default, set):RotateMode = RotateMode.chain;
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/** An offset added to the constrained bone rotation. */
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public var offsetRotation:Float = 0;
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public function new (name:String) {
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super(name, new PathConstraintPose());
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}
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public function create (skeleton:Skeleton) {
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return new PathConstraint(this, skeleton);
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}
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public function set_slot (slot:SlotData):SlotData {
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if (slot == null) throw new SpineException("slot cannot be null.");
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this.slot = slot;
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return slot;
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}
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public function set_positionMode (positionMode:PositionMode):PositionMode {
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if (positionMode == null) throw new SpineException("positionMode cannot be null.");
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this.positionMode = positionMode;
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return positionMode;
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}
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public function set_spacingMode (spacingMode:SpacingMode):SpacingMode {
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if (spacingMode == null) throw new SpineException("spacingMode cannot be null.");
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this.spacingMode = spacingMode;
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return spacingMode;
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}
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public function set_rotateMode (rotateMode:RotateMode):RotateMode {
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if (rotateMode == null) throw new SpineException("rotateMode cannot be null.");
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this.rotateMode = rotateMode;
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return rotateMode;
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}
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}
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