mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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125 lines
4.1 KiB
Haxe
125 lines
4.1 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.animation;
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import spine.Event;
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/**
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* Stores events raised by AnimationState and allows them to be processed later.
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*/
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class EventQueue {
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private var objects:Array<Dynamic>;
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private var animationState:AnimationState;
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public var drainDisabled:Bool = false;
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public function new(animationState:AnimationState) {
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this.animationState = animationState;
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objects = new Array<Dynamic>();
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}
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public function start(entry:TrackEntry):Void {
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objects.push(EventType.start);
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objects.push(entry);
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animationState.animationsChanged = true;
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}
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public function interrupt(entry:TrackEntry):Void {
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objects.push(EventType.interrupt);
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objects.push(entry);
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}
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public function end(entry:TrackEntry):Void {
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objects.push(EventType.end);
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objects.push(entry);
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animationState.animationsChanged = true;
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}
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public function dispose(entry:TrackEntry):Void {
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objects.push(EventType.dispose);
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objects.push(entry);
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}
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public function complete(entry:TrackEntry):Void {
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objects.push(EventType.complete);
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objects.push(entry);
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}
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public function event(entry:TrackEntry, event:Event):Void {
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objects.push(EventType.event);
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objects.push(entry);
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objects.push(event);
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}
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public function drain():Void {
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if (drainDisabled) return; // Not reentrant.
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drainDisabled = true;
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var i:Int = 0;
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while (i < objects.length) {
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var type:EventType = cast(objects[i], EventType);
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var entry:TrackEntry = cast(objects[i + 1], TrackEntry);
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switch (type) {
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case EventType.start:
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entry.onStart.invoke(entry);
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animationState.onStart.invoke(entry);
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case EventType.interrupt:
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entry.onInterrupt.invoke(entry);
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animationState.onInterrupt.invoke(entry);
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case EventType.end:
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entry.onEnd.invoke(entry);
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animationState.onEnd.invoke(entry);
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entry.onDispose.invoke(entry);
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animationState.onDispose.invoke(entry);
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animationState.trackEntryPool.free(entry);
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case EventType.dispose:
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entry.onDispose.invoke(entry);
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animationState.onDispose.invoke(entry);
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animationState.trackEntryPool.free(entry);
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case EventType.complete:
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entry.onComplete.invoke(entry);
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animationState.onComplete.invoke(entry);
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case EventType.event:
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var event:Event = cast(objects[i++ + 2], Event);
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entry.onEvent.invoke(entry, event);
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animationState.onEvent.invoke(entry, event);
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}
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i += 2;
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}
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clear();
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drainDisabled = false;
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}
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public function clear():Void {
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objects.resize(0);
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}
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}
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