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https://github.com/EsotericSoftware/spine-runtimes.git
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60 lines
2.4 KiB
TypeScript
60 lines
2.4 KiB
TypeScript
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Pose } from "./Pose";
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import { Posed } from "./Posed";
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import { PosedData } from "./PosedData";
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import type { Skeleton } from "./Skeleton";
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export abstract class PosedActive<
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D extends PosedData<P>,
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P extends Pose<any>,
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A extends P>
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extends Posed<D, P, A> {
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active = false;
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constructor (data: D, pose: A, constrained: A) {
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super(data, pose, constrained);
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this.setupPose();
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}
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/** Returns false when this constraint won't be updated by
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* {@link Skeleton.updateWorldTransform()} because a skin is required and the
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* {@link Skeleton.getSkin() active skin} does not contain this item.
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* @see Skin.getBones()
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* @see Skin.getConstraints()
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* @see PosedData.getSkinRequired()
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* @see Skeleton.updateCache() */
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public isActive (): boolean {
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return this.active;
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}
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}
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