spine-runtimes/spine-csharp/src/PhysicsConstraintPose.cs

60 lines
2.8 KiB
C#

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
/// <summary>
/// Stores a pose for a physics constraint.
/// </summary>
public class PhysicsConstraintPose : IPose<PhysicsConstraintPose> {
internal float inertia, strength, damping, massInverse, wind, gravity, mix;
public void Set (PhysicsConstraintPose pose) {
inertia = pose.inertia;
strength = pose.strength;
damping = pose.damping;
massInverse = pose.massInverse;
wind = pose.wind;
gravity = pose.gravity;
mix = pose.mix;
}
public float Inertia { get { return inertia; } set { inertia = value; } }
public float Strength { get { return strength; } set { strength = value; } }
public float Damping { get { return damping; } set { damping = value; } }
public float MassInverse { get { return massInverse; } set { massInverse = value; } }
public float Wind { get { return wind; } set { wind = value; } }
public float Gravity { get { return gravity; } set { gravity = value; } }
/// <summary>A percentage (0-1) that controls the mix between the constrained and unconstrained poses.</summary>
public float Mix { get { return mix; } set { mix = value; } }
}
}