spine-runtimes/spine-sfml/CMakeLists.txt
John b9bd66b36b Updated spine-c, spine-sfml, spine-cocos2d-objc and spine-cocos2dx to 3.2.01
- Updated spine-c to 3.2.01, adding shearing and transform constraints plus various bug fixes
- Introduced CMake based system to generated IDE projects for spine-sfml, and download dependencies for all other runtimes
- Updated all spine-c based runtime READMEs with new usage and example instructions
- Moved spine-cocos2d-iphone v2 and spine-cocos2dx v2 to separate branches. These will no longer be updated
- Renamed spine-cocos2d-iphone to spine-cocos2d-iphone

Removed cocos2d-ios v2 Spine runtime. See branch cocos2d-ios-v2 for legacy apps

Moved cocos2d-ios v3 Spine runtime to top-level sphine-cocos2d-iphone directory

Added Visual Studio support to CMake build

Added Linux support for spine-sfml. Do apt-get install sfml-dev as a prerequisit, makes everyone's life easier

Refactored Mac OS X framework detection and linking, added SFML_STATIC define for Win32 build

Removed spine-cocos2dx v2 runtime. See cocos2dx-v2 branch on Github

Moved spine-cocos2dx v3 runtime to root of spine-cocos2dx

spine-c, spine-cocos2d-iphone, spine-cocos2dx, spine-sfml updated to 3.2.00

* Added CMake build for spine-c and spine-sfml
* Removed spine-cocos2dx v2 and spine-cocos2d-iphone v2. See the cocos2dx-v2 and cocos2d-ios-v2 branches if you need these runtimes still
* Added transform constraint rotate, scale, and shear offsets and mixes
* Added spTransformConstraintTimeline
* Added bone shearing
* Added spShearTimeline
* Changed spSkeleton_updateCache
* Changed JSON format, see http://esotericsoftware.com/spine-json-format

Ported 1be89d1c5766fedb91f080a23bffaef6609b86c3 to spine-c

Cleaned up spine-c, removed IDE specific files and unnecessary data/ folder. Use CMake to import into your most beloved IDE

Added spine-cocos2d-iphone to CMake, only downloads cocos2d-objc dependency. Use Xcode project in spine-cocos2d-iphone/ to run examples

Added -std=c98 -pedantic -Wall to spine-c CMake file, fixed up all warnings, fixed up .gitignore

Fixed warnings, replaced calls to stdlib cos/sin/atan2 with macros

New cocos2dx example project, for Windows, Linux and Mac OS X. Doesn't work on Windows/Linux yet

Fixed spine-cocos2dx Visual Studio projects

Reworked cocos2dx dependency resolution

Fixed up src/header paths in CMake files. Dependencies are only downloaded if you build a specific runtime example

Updated spine-sfml README with instructions for Windows

Updated spine-sfml README with instructions for Linux and Mac OS X

Fixed README formatting

More formatting, sorry, can't preview markdown...

More README changes

Renamed spine-cocos2d-iphone to spine-cocos2d-objc, fixed up Xcode project and README

Updated spine-cocos2d-objc README

Added context when exceptions are thrown during attachment and animation parsing.

Added JsonRollback, a tool for converting newer JSON so it can be loaded by an older Spine version.

[Unity] Update BoneFollower

Added coverting linkedmesh to weightedlinkedmesh.

[LUA] AnimationState trackCount bugfixes (#466)

* resolved conflict

* made trackCount keep count, not maximum track index.

Prettier with varargs.

Updated .gitignore to exclude cocos2dx dependencies

Fixed up READMEs of spine-c based runtimes with proper version info. Fixed cocos2d-x CMake build to delete outdated Spine runtime shipped by cocos2d-x
2016-06-22 15:23:31 +02:00

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CMake

#
# First download and extract SFML 2.3.2 for the respective OS we are on
#
set(DEPS_DIR "${CMAKE_CURRENT_LIST_DIR}/dependencies/")
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(SFML_URL "http://www.sfml-dev.org/files/SFML-2.3.2-osx-clang-universal.tar.gz")
set(SFML_DIR ${DEPS_DIR}/SFML-2.3.2-osx-clang-universal)
if (NOT EXISTS "${SFML_DIR}")
message("Downloading SFML for Mac OS X")
file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.tar.gz")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${DEPS_DIR}/sfml.tar.gz
WORKING_DIRECTORY ${DEPS_DIR}
)
# copy freetype over to Frameworks/ so rpath resoultion works
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy_directory ${SFML_DIR}/extlibs/freetype.framework ${SFML_DIR}/Frameworks/freetype.framework
WORKING_DIRECTORY ${SFML_DIR}
)
endif()
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
set(SFML_URL "http://www.sfml-dev.org/files/SFML-2.3.2-linux-gcc-64-bit.tar.gz")
set(SFML_DIR ${DEPS_DIR}/SFML-2.3.2)
if (NOT EXISTS ${SFML_DIR})
message("Downloading SFML for Linux 64-bit")
file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.tar.gz")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xzf ${DEPS_DIR}/sfml.tar.gz
WORKING_DIRECTORY ${DEPS_DIR}
)
endif()
else()
set(SFML_URL "http://www.sfml-dev.org/files/SFML-2.3.2-windows-vc14-32-bit.zip")
set(SFML_DIR ${DEPS_DIR}/SFML-2.3.2)
if (NOT EXISTS ${SFML_DIR})
message("Downloading SFML for Windows 32-bit")
file(DOWNLOAD "${SFML_URL}" "${DEPS_DIR}/sfml.zip")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar x ${DEPS_DIR}/sfml.zip
WORKING_DIRECTORY ${DEPS_DIR}
)
endif()
endif()
# Define spine-sfml library
include_directories(src ${SFML_DIR}/include)
file(GLOB INCLUDES "src/**/*.h")
file(GLOB SOURCES "src/**/*.cpp")
add_library(spine-sfml STATIC ${SOURCES} ${INCLUDES})
target_link_libraries(spine-sfml LINK_PUBLIC spine-c)
install(TARGETS spine-sfml DESTINATION dist/lib)
install(FILES ${INCLUDES} DESTINATION dist/include)
# Define spine-sfml example executable
add_executable(spine-sfml-example example/main.cpp)
# Link in SFML libraries and OS dependencies like OpenGL
if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
find_library(SFML SFML PATHS ${SFML_DIR}/Frameworks)
find_library(SFML_SYSTEM "sfml-system" PATHS ${SFML_DIR}/Frameworks)
find_library(SFML_WINDOW sfml-window PATHS ${SFML_DIR}/Frameworks)
find_library(SFML_GRAPHICS sfml-graphics PATHS ${SFML_DIR}/Frameworks)
target_link_libraries(spine-sfml-example ${SFML} ${SFML_SYSTEM} ${SFML_WINDOW} ${SFML_GRAPHICS})
elseif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_libraries(spine-sfml-example sfml-graphics sfml-window sfml-system)
else()
set(SFML_LIBS ${SFML_DIR}/lib)
target_link_libraries(spine-sfml-example ${SFML_LIBS}/sfml-main-d.lib)
target_link_libraries(spine-sfml-example ${SFML_LIBS}/sfml-graphics-s-d.lib)
target_link_libraries(spine-sfml-example ${SFML_LIBS}/sfml-window-s-d.lib)
target_link_libraries(spine-sfml-example ${SFML_LIBS}/sfml-system-s-d.lib)
target_link_libraries(spine-sfml-example ${SFML_LIBS}/freetype.lib)
target_link_libraries(spine-sfml-example ${SFML_LIBS}/jpeg.lib)
target_link_libraries(spine-sfml-example opengl32)
target_link_libraries(spine-sfml-example gdi32)
target_link_libraries(spine-sfml-example winmm)
add_definitions(-DSFML_STATIC)
endif()
# copy data to build directory
add_custom_command(TARGET spine-sfml-example PRE_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_LIST_DIR}/data $<TARGET_FILE_DIR:spine-sfml-example>/data)
target_link_libraries(spine-sfml-example spine-c)
target_link_libraries(spine-sfml-example spine-sfml)