2023-07-31 13:29:16 +02:00

136 lines
5.0 KiB
Java

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.FrameBuffer;
import com.badlogic.gdx.utils.ScreenUtils;
import com.esotericsoftware.spine.utils.TwoColorPolygonBatch;
/** Demonstrates rendering an animation to a frame buffer (FBO) and then rendering the FBO to the screen. */
public class FboTest extends ApplicationAdapter {
OrthographicCamera camera;
TwoColorPolygonBatch batch;
SkeletonRenderer renderer;
BitmapFont font;
TextureAtlas atlas;
Skeleton skeleton;
FrameBuffer fbo;
TextureRegion fboRegion;
boolean drawFbo = true;
public void create () {
camera = new OrthographicCamera();
batch = new TwoColorPolygonBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
font = new BitmapFont();
font.setColor(Color.BLACK);
// Load the atlas and skeleton.
atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
SkeletonJson json = new SkeletonJson(atlas);
json.setScale(0.66f);
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy-ess.json"));
// Create a skeleton instance, set the position of its root bone, and update its world transform.
skeleton = new Skeleton(skeletonData);
skeleton.setPosition(250, 20);
skeleton.updateWorldTransform();
// Create an FBO and a texture region with Y flipped.
fbo = new FrameBuffer(Pixmap.Format.RGBA8888, 512, 512, false);
fboRegion = new TextureRegion(fbo.getColorBufferTexture());
fboRegion.flip(false, true);
// Configure the camera and batch for rendering to the FBO's size.
camera.setToOrtho(false, fbo.getWidth(), fbo.getHeight());
camera.update();
batch.getProjectionMatrix().set(camera.combined);
// Render the skeleton to the FBO.
fbo.begin();
ScreenUtils.clear(0, 0, 0, 0);
batch.begin();
renderer.draw(batch, skeleton);
batch.end();
fbo.end();
// Configure the camera and batch for rendering to the screen's size.
camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
camera.update();
batch.getProjectionMatrix().set(camera.combined);
}
public void render () {
ScreenUtils.clear(1, 1, 1, 1);
batch.begin();
if (drawFbo) {
// Render the FBO color buffer texture to screen.
batch.draw(fboRegion, 0, 0);
} else {
// Render the skeleton directly to the screen.
renderer.draw(batch, skeleton);
}
font.draw(batch, drawFbo ? "Drawing FBO." : "Not drawing FBO.", 10, 10 + font.getCapHeight());
batch.end();
if (Gdx.input.justTouched() || Gdx.input.isKeyJustPressed(Input.Keys.SPACE)) {
drawFbo = !drawFbo;
Gdx.app.log("SpineFBOTest", "Using FBO: " + drawFbo);
}
}
public void resize (int width, int height) {
camera.setToOrtho(false, width, height);
camera.update();
batch.getProjectionMatrix().set(camera.combined);
}
static public void main (String[] args) throws Exception {
new Lwjgl3Application(new FboTest());
}
}