mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
112 lines
3.4 KiB
HTML
112 lines
3.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
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<title>Spine Phaser Example</title>
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</head>
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<body>
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<h1>Camera pipeline test</h1>
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<script>
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const config = {
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type: Phaser.AUTO,
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width: 800,
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height: 600,
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type: Phaser.WEBGL,
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backgroundColor: '#cdcdcd',
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scene: {
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preload: preload,
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create: create,
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pack: {
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files: [
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{ type: "scenePlugin", key: "spine.SpinePlugin", url: "../dist/iife/spine-phaser.js", sceneKey: "spine" }
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]
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}
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}
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};
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const fragShader = `
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#define SHADER_NAME PLASMA_FS
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precision mediump float;
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uniform sampler2D uMainSampler;
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uniform float uTime;
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uniform vec2 uResolution;
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varying vec2 outTexCoord;
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void main()
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{
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vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / uResolution.xy;
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float x = p.x;
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float y = p.y;
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float mov0 = x+y+cos(sin(uTime)*2.0)*100.+sin(x/100.)*1000.;
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float mov1 = y / 0.9 + uTime;
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float mov2 = x / 0.2;
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float c1 = abs(sin(mov1+uTime)/2.+mov2/2.-mov1-mov2+uTime);
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float c2 = abs(sin(c1+sin(mov0/1000.+uTime)+sin(y/40.+uTime)+sin((x+y)/100.)*3.));
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float c3 = abs(sin(c2+cos(mov1+mov2+c2)+cos(mov2)+sin(x/1000.)));
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vec4 pixel = texture2D(uMainSampler, outTexCoord);
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gl_FragColor = pixel * vec4(c1, c2, c3, 1);
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}
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`;
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class PlasmaPostFX extends Phaser.Renderer.WebGL.Pipelines.PostFXPipeline {
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constructor(game) {
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super({
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game,
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name: 'PlasmaPostFX',
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fragShader,
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uniforms: [
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'uMainSampler',
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'uTime',
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'uResolution'
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]
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});
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}
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onPreRender() {
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this.set1f('uTime', this.game.loop.time / 1000);
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}
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onDraw(renderTarget) {
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this.set2f('uResolution', renderTarget.width, renderTarget.height);
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this.bindAndDraw(renderTarget);
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}
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}
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const game = new Phaser.Game(config);
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function preload() {
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this.load.spineBinary("spineboy-data", "assets/spineboy-pro.skel");
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this.load.spineAtlas("spineboy-atlas", "assets/spineboy-pma.atlas");
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this.load.image("img", "assets/raptor-pma.png")
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}
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function create() {
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this.renderer.pipelines.addPostPipeline('PlasmaPostFX', PlasmaPostFX);
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// FIXME: Need a dummy sprite so the MultiPipeline sets up state
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// so rendering the Spine sprite actually works. Unsure what state
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// is needed.
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this.add.sprite(0, 0, 'img');
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const spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
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spineboy.scale = 0.5;
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spineboy.animationState.setAnimation(0, "walk", true);
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this.cameras.main.setPostPipeline("PlasmaPostFX");
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}
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</script>
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</body>
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</html> |