mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 14:54:53 +08:00
64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
/******************************************************************************
|
|
* Spine Runtimes License Agreement
|
|
* Last updated April 5, 2025. Replaces all prior versions.
|
|
*
|
|
* Copyright (c) 2013-2025, Esoteric Software LLC
|
|
*
|
|
* Integration of the Spine Runtimes into software or otherwise creating
|
|
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
* http://esotericsoftware.com/spine-editor-license
|
|
*
|
|
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
* "Products"), provided that each user of the Products must obtain their own
|
|
* Spine Editor license and redistribution of the Products in any form must
|
|
* include this license and copyright notice.
|
|
*
|
|
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*****************************************************************************/
|
|
|
|
#if UNITY_5_3_OR_NEWER
|
|
#define IS_UNITY
|
|
#endif
|
|
|
|
#if IS_UNITY
|
|
namespace Spine {
|
|
using Color32F = UnityEngine.Color;
|
|
|
|
static class ColorExtensions {
|
|
public static Color32F Clamp (this Color32F color) {
|
|
color.r = MathUtils.Clamp(color.r, 0, 1);
|
|
color.g = MathUtils.Clamp(color.g, 0, 1);
|
|
color.b = MathUtils.Clamp(color.b, 0, 1);
|
|
color.a = MathUtils.Clamp(color.a, 0, 1);
|
|
return color;
|
|
}
|
|
|
|
public static Color32F RGBA8888ToColor(this uint rgba8888) {
|
|
float r = ((rgba8888 & 0xff000000) >> 24) / 255f;
|
|
float g = ((rgba8888 & 0x00ff0000) >> 16) / 255f;
|
|
float b = ((rgba8888 & 0x0000ff00) >> 8) / 255f;
|
|
float a = ((rgba8888 & 0x000000ff)) / 255f;
|
|
return new Color32F(r, g, b, a);
|
|
}
|
|
|
|
public static Color32F XRGB888ToColor (this uint xrgb888) {
|
|
float r = ((xrgb888 & 0x00ff0000) >> 16) / 255f;
|
|
float g = ((xrgb888 & 0x0000ff00) >> 8) / 255f;
|
|
float b = ((xrgb888 & 0x000000ff)) / 255f;
|
|
return new Color32F(r, g, b);
|
|
}
|
|
}
|
|
}
|
|
#endif
|