2022-04-27 15:27:16 +02:00

12 lines
457 B
GDScript

extends Node2D
@onready var spineboy: SpineSprite = $Spineboy
func _before_world_transforms_change(_sprite):
spineboy.set_global_bone_transform("crosshair", Transform2D(0, get_viewport().get_mouse_position()))
func _ready():
spineboy.get_animation_state().set_animation("walk", true, 0)
spineboy.get_animation_state().set_animation("aim", true, 1)
spineboy.connect("before_world_transforms_change", Callable(self, "_before_world_transforms_change"))