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12 lines
446 B
GDScript
12 lines
446 B
GDScript
extends Node2D
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onready var spineboy: SpineSprite = $Spineboy
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func _before_world_transforms_change(_sprite):
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spineboy.set_global_bone_transform("crosshair", Transform2D(0, get_viewport().get_mouse_position()))
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func _ready():
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spineboy.get_animation_state().set_animation("walk", true, 0)
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spineboy.get_animation_state().set_animation("aim", true, 1)
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spineboy.connect("before_world_transforms_change", self, "_before_world_transforms_change")
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