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12 lines
383 B
GDScript
12 lines
383 B
GDScript
extends Node2D
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onready var spineboy: SpineSprite = $Spineboy
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onready var sprite: Sprite = $Spineboy/Sprite
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func _world_transforms_changed(_sprite):
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sprite.global_transform = spineboy.get_global_bone_transform("gun-tip")
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func _ready():
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spineboy.get_animation_state().set_animation("walk", true, 0)
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spineboy.connect("world_transforms_changed", self, "_world_transforms_changed")
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