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https://github.com/EsotericSoftware/spine-runtimes.git
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88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef GODOT_SPINECOLLISIONSHAPEPROXY_H
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#define GODOT_SPINECOLLISIONSHAPEPROXY_H
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#include "scene/2d/collision_polygon_2d.h"
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#include <spine/Slot.h>
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class SpineSprite;
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class SpineAnimationState;
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class SpineSkeleton;
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class SpineCollisionShapeProxy : public CollisionPolygon2D {
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GDCLASS(SpineCollisionShapeProxy, CollisionPolygon2D)
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protected:
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static void _bind_methods();
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NodePath sprite_path;
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String slot_name;
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bool sync_transform;
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spine::Vector<float> scratch_vertices;
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protected:
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void _notification(int p_what);
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void _get_property_list(List<PropertyInfo> *p_list) const;
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bool _get(const StringName &p_property, Variant &r_value) const;
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bool _set(const StringName &p_property, const Variant &p_value);
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SpineSprite *get_spine_sprite() const;
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spine::Slot *get_spine_slot(const String &slotName) const;
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void update_polygon_from_spine_sprite(SpineSprite *sprite);
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void clear_polygon();
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void synchronize_transform(SpineSprite *sprite);
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void get_slot_names(Vector<String> &slot_names) const;
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public:
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SpineCollisionShapeProxy();
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~SpineCollisionShapeProxy();
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NodePath get_spine_sprite_path();
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void set_spine_sprite_path(NodePath path);
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String get_slot() const;
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void set_slot(const String &slotName);
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bool get_sync_transform();
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void set_sync_transform(bool sync_transform);
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};
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#endif//GODOT_SPINECOLLISIONSHAPEPROXY_H
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