Mario Zechner 7b0bf128ff [cpp] Port AnimationState additive/hold rework, Skin placeholder rename, timeline API changes from spine-libgdx
- Replace MixBlend/MixDirection with bool fromSetup/add/out in all timeline apply() signatures
- Remove MixBlend.h and MixDirection.h (no longer used)
- Add Timeline::_additive and _instant fields
- Replace TrackEntry holdPrevious/interruptAlpha/mixBlend with additive/keepHold
- Rewrite AnimationState hold system with bitmask (Subsequent/First/Hold/HoldFirst)
- Rewrite applyMixingFrom alpha computation
- Rename Skin::AttachmentMap::Entry::_name to _placeholderName
- Fix SkeletonBinary::readLong() sign extension bug truncating 64-bit hashes
- Fix SkeletonSerializer sequence and bones null/empty parity with Java
- Add transition frame testing to HeadlessTest
- Port all doc updates from spine-libgdx
2026-03-24 21:09:50 +01:00

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#ifndef Spine_BoneData_h
#define Spine_BoneData_h
#include <spine/PosedData.h>
#include <spine/BoneLocal.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
#include <spine/RTTI.h>
namespace spine {
class SP_API BoneData : public PosedDataGeneric<BoneLocal> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class AnimationState;
friend class RotateTimeline;
friend class ScaleTimeline;
friend class ScaleXTimeline;
friend class ScaleYTimeline;
friend class ShearTimeline;
friend class ShearXTimeline;
friend class ShearYTimeline;
friend class TranslateTimeline;
friend class TranslateXTimeline;
friend class TranslateYTimeline;
friend class Slot;
public:
BoneData(int index, const String &name, BoneData *parent = NULL);
/// The Skeleton::getBones() index.
int getIndex();
/// The parent bone, or NULL if this bone is the root.
BoneData *getParent();
float getLength();
void setLength(float inValue);
Color &getColor();
/// The bone icon name as it was in Spine, or empty if nonessential data was not exported.
const String &getIcon();
void setIcon(const String &icon);
bool getVisible();
void setVisible(bool inValue);
private:
const int _index;
BoneData *_parent;
float _length;
Color _color;
String _icon;
bool _visible;
};
}
#endif /* Spine_BoneData_h */