2024-04-03 16:11:59 +02:00

23 lines
756 B
C#

using System;
using System.IO;
namespace UnrealBuildTool.Rules
{
public class SpinePlugin : ModuleRules
{
public SpinePlugin(ReadOnlyTargetRules target) : base(target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
PublicDefinitions.Add("SPINE_UE4");
}
}
}