33 lines
916 B
C#

// Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class RuntimeMeshComponentEditor : ModuleRules
{
public RuntimeMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("RuntimeMeshComponentEditor/Private");
PublicIncludePaths.Add("RuntimeMeshComponentEditor/Public");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"Engine",
"UnrealEd",
"PropertyEditor",
"RenderCore",
"ShaderCore",
"RHI",
"RuntimeMeshComponent",
"RawMesh",
"AssetTools",
"AssetRegistry"
}
);
}
}
}