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33 lines
916 B
C#
33 lines
916 B
C#
// Copyright 2016 Chris Conway (Koderz). All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class RuntimeMeshComponentEditor : ModuleRules
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{
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public RuntimeMeshComponentEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateIncludePaths.Add("RuntimeMeshComponentEditor/Private");
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PublicIncludePaths.Add("RuntimeMeshComponentEditor/Public");
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Slate",
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"SlateCore",
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"Engine",
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"UnrealEd",
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"PropertyEditor",
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"RenderCore",
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"ShaderCore",
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"RHI",
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"RuntimeMeshComponent",
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"RawMesh",
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"AssetTools",
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"AssetRegistry"
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}
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);
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}
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}
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} |