spine-runtimes/spine-ts/webgl/demos/animationmixing.js
2016-09-03 12:08:49 +02:00

143 lines
4.7 KiB
JavaScript

var animationMixingDemo = function(loadingComplete, bgColor) {
var OUTLINE_COLOR = new spine.Color(0, 0.8, 0, 1);
var canvas, gl, renderer, input, assetManager;
var skeleton, skeletonNoMix, state, stateNoMix, bounds;
var timeSlider, timeSliderLabel;
var timeKeeper;
var loadingScreen;
var DEMO_NAME = "AnimationMixingDemo";
if (!bgColor) bgColor = new spine.Color(1, 1, 1, 1);
function init () {
timeSlider = $("#animationmixingdemo-timeslider").data("slider");
timeSlider.set(0.5);
timeSliderLabel = $("#animationmixingdemo-timeslider-label");
canvas = document.getElementById("animationmixingdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = spineDemos.assetManager;
var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
assetManager.loadText(DEMO_NAME, "atlas1.atlas");
assetManager.loadJson(DEMO_NAME, "demos.json");
input = new spine.webgl.Input(canvas);
timeKeeper = new spine.TimeKeeper();
loadingScreen = new spine.webgl.LoadingScreen(renderer);
loadingScreen.backgroundColor = bgColor;
requestAnimationFrame(load);
}
function load () {
timeKeeper.update();
if (assetManager.isLoadingComplete(DEMO_NAME)) {
skeleton = loadSkeleton("spineboy");
skeletonNoMix = new spine.Skeleton(skeleton.data);
state = createState(0.2);
setAnimations(state, 0);
stateNoMix = createState(0.0);
setAnimations(stateNoMix, -0.2);
state.apply(skeleton);
skeleton.updateWorldTransform();
bounds = { offset: new spine.Vector2(), size: new spine.Vector2() };
skeleton.getBounds(bounds.offset, bounds.size);
setupInput();
$("#animationmixingdemo-overlay").removeClass("overlay-hide");
$("#animationmixingdemo-overlay").addClass("overlay");
loadingComplete(canvas, render);
} else {
loadingScreen.draw();
requestAnimationFrame(load);
}
}
function setupInput() {
input.addListener({
down: function(x, y) { },
up: function(x, y) { },
moved: function(x, y) { },
dragged: function(x, y) { }
});
}
function createState(mix) {
var stateData = new spine.AnimationStateData(skeleton.data);
stateData.setMix("walk", "jump", mix);
stateData.setMix("jump", "walk", mix);
stateData.setMix("walk", "idle", mix);
stateData.setMix("idle", "walk", mix);
var state = new spine.AnimationState(stateData);
return state;
}
function setAnimations(state, delay) {
state.addAnimation(0, "idle", false, delay);
state.addAnimation(0, "walk", false, delay);
state.addAnimation(0, "idle", false, delay);
state.addAnimation(0, "walk", false, delay);
state.addAnimation(0, "walk", false, 0);
state.addAnimation(0, "jump", false, delay);
state.addAnimation(0, "walk", false, delay).listener = {
event: function (trackIndex, event) {},
complete: function (trackIndex, loopCount) {},
start: function (trackIndex) {
setAnimations(state, delay);
},
end: function (trackIndex) {}
};
}
function loadSkeleton(name) {
var atlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
return assetManager.get(DEMO_NAME, path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json")[name]);
var skeleton = new spine.Skeleton(skeletonData);
skeleton.setSkinByName("default");
return skeleton;
}
function render () {
timeKeeper.update();
var delta = timeKeeper.delta * timeSlider.get();
if (timeSliderLabel) timeSliderLabel.text(Math.round(timeSlider.get() * 100) + "%");
var offset = bounds.offset;
var size = bounds.size;
renderer.camera.position.x = offset.x + size.x - 50;
renderer.camera.position.y = offset.y + size.y / 2 - 50;
renderer.camera.viewportWidth = size.x * 2.4;
renderer.camera.viewportHeight = size.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform();
skeleton.x = 0;
renderer.drawSkeleton(skeleton, true);
stateNoMix.update(delta);
stateNoMix.apply(skeletonNoMix);
skeletonNoMix.updateWorldTransform();
skeletonNoMix.x = size.x;
renderer.drawSkeleton(skeletonNoMix, true);
renderer.end();
}
init();
return render;
};