mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
149 lines
5.0 KiB
JavaScript
149 lines
5.0 KiB
JavaScript
var spritesheetDemo = function(loadingComplete, bgColor) {
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var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
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var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, animationState, offset, bounds;
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var skeletonSeq, walkAnim, walkLastTime = 0, walkLastTimePrecise = 0;
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var skeletonAtlas;
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var viewportWidth, viewportHeight;
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var frames = [], currFrame = 0, frameTime = 0, frameScale = 0, FPS = 30;
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var timeKeeper, loadingScreen, input;
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var playTime = 0, framePlaytime = 0;
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var DEMO_NAME = "SpritesheetDemo";
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if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1);
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function init () {
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canvas = document.getElementById("spritesheetdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = spineDemos.assetManager;
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var textureLoader = function(img) { return new spine.webgl.GLTexture(gl, img); };
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assetManager.loadTexture(DEMO_NAME, textureLoader, "atlas1.png");
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assetManager.loadText(DEMO_NAME, "atlas1.atlas");
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assetManager.loadJson(DEMO_NAME, "demos.json");
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timeKeeper = new spine.TimeKeeper();
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input = new spine.webgl.Input(canvas);
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loadingScreen = new spine.webgl.LoadingScreen(renderer);
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loadingScreen.backgroundColor = bgColor;
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requestAnimationFrame(load);
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}
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function load () {
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timeKeeper.update();
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if (assetManager.isLoadingComplete(DEMO_NAME)) {
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skeletonAtlas = new spine.TextureAtlas(assetManager.get(DEMO_NAME, "atlas1.atlas"), function(path) {
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return assetManager.get(DEMO_NAME, path);
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(skeletonAtlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get(DEMO_NAME, "demos.json").raptor);
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skeleton = new spine.Skeleton(skeletonData);
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var stateData = new spine.AnimationStateData(skeleton.data);
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stateData.setMix("walk", "Jump", 0.5);
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stateData.setMix("Jump", "walk", 0.5);
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animationState = new spine.AnimationState(stateData);
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animationState.setAnimation(0, "walk", true);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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skeletonSeq = new spine.Skeleton(skeletonData);
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walkAnim = skeletonSeq.data.findAnimation("walk");
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walkAnim.apply(skeletonSeq, 0, 0, true, null);
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skeletonSeq.x += bounds.x + 150;
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viewportWidth = ((700 + bounds.x) - offset.x);
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viewportHeight = ((0 + bounds.y) - offset.y);
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resize();
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setupUI();
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setupInput();
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$("#spritesheetdemo-overlay").removeClass("overlay-hide");
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$("#spritesheetdemo-overlay").addClass("overlay");
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loadingComplete(canvas, render);
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} else {
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loadingScreen.draw();
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requestAnimationFrame(load);
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}
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}
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function setupUI() {
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timeSlider = $("#spritesheetdemo-timeslider").data("slider");
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timeSlider.set(0.5);
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timeSliderLabel = $("#spritesheetdemo-timeslider-label");
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}
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function setupInput() {
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input.addListener({
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down: function(x, y) {
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animationState.setAnimation(0, "Jump", false).listener = {
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event: function (trackIndex, event) {
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},
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complete: function (trackIndex, loopCount) {
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animationState.setAnimation(0, "walk", true);
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},
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start: function (trackIndex) {
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},
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end: function (trackIndex) {
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}
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}
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},
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up: function(x, y) { },
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moved: function(x, y) { },
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dragged: function(x, y) { }
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});
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}
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function resize () {
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renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
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renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
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renderer.camera.viewportWidth = viewportWidth * 1.2;
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renderer.camera.viewportHeight = viewportHeight * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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}
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function render () {
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timeKeeper.update();
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var delta = timeKeeper.delta;
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delta *= timeSlider.get();
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if (timeSliderLabel) timeSliderLabel.text(Math.round(timeSlider.get() * 100) + "%");
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var animationDuration = animationState.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration) {
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playTime -= animationDuration;
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}
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animationState.update(delta);
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animationState.apply(skeleton);
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skeleton.updateWorldTransform();
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walkLastTimePrecise += delta;
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while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
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var newWalkTime = walkLastTime + 1 / FPS;
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walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null);
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walkLastTime = newWalkTime;
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}
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skeletonSeq.updateWorldTransform();
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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var frame = frames[currFrame];
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeletonSeq, true);
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renderer.end();
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}
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init();
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}; |