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The Spine runtime for Unity comes with an example project which has "spineboy" walking. When clicked, he jumps and the transition to/from walking/jumping is blended smoothly. Use the instructions below for your version of Unity.
Unity 4
- Delete the "Assets/examples/Unity 3.5" directory.
- Open the "Assets/examples/Unity 4/spineboy.unity" scene.
Unity 3.5.7
Note that you must delete the Unity 4 directory or Unity will crash.
- Delete the "Assets/examples/Unity 4" directory.
- Open the "Assets/examples/Unity 3.5/spineboy.unity" scene.
Notes
- Atlas images should use premultiplied alpha.