2025-05-26 13:24:06 +02:00

104 lines
3.9 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
/** Stores the setup pose for a spine.Bone. */
class BoneData {
private var _index:Int;
private var _name:String;
private var _parent:BoneData;
/** The bone's length. */
public var length:Float = 0;
/** The local x translation. */
public var x:Float = 0;
/** The local y translation. */
public var y:Float = 0;
/** The local rotation in degrees, counter clockwise. */
public var rotation:Float = 0;
/** The local scaleX. */
public var scaleX:Float = 1;
/** The local scaleY. */
public var scaleY:Float = 1;
/** The local shearX. */
public var shearX:Float = 0;
/** The local shearY. */
public var shearY:Float = 0;
/** Determines how parent world transforms affect this bone. */
public var inherit:Inherit = Inherit.normal;
/** When true, spine.Skeleton.updateWorldTransform() only updates this bone if the spine.Skeleton.getSkin() contains
* this bone.
* @see spine.Skin.getBones() */
public var skinRequired:Bool = false;
/** The color of the bone as it was in Spine, or a default color if nonessential data was not exported. Bones are not usually
* rendered at runtime. */
public var color:Color = new Color(0, 0, 0, 0);
/** The bone icon as it was in Spine, or null if nonessential data was not exported. */
public var icon:String;
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
public var visible:Bool = false;
/** Copy constructor. */
public function new(index:Int, name:String, parent:BoneData) {
if (index < 0)
throw new SpineException("index must be >= 0");
if (name == null)
throw new SpineException("name cannot be null.");
_index = index;
_name = name;
_parent = parent;
}
/** The index of the bone in spine.Skeleton.getBones(). */
public var index(get, never):Int;
private function get_index():Int {
return _index;
}
/** The name of the bone, which is unique across all bones in the skeleton. */
public var name(get, never):String;
private function get_name():String {
return _name;
}
/** @return May be null. */
public var parent(get, never):BoneData;
private function get_parent():BoneData {
return _parent;
}
public function toString():String {
return _name;
}
}