mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
112 lines
3.5 KiB
JavaScript
112 lines
3.5 KiB
JavaScript
var tankDemo = function (canvas, bgColor) {
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var canvas, gl, renderer, input, assetManager;
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var skeleton, state, offset, bounds;
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var timeKeeper;
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var playButton, timeLine, isPlaying = true, playTime = 0;
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if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
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function init() {
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gl = canvas.context.gl;
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renderer = new spine.SceneRenderer(canvas, gl);
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assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
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assetManager.loadTextureAtlas("atlas2.atlas");
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assetManager.loadJson("demos.json");
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timeKeeper = new spine.TimeKeeper();
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}
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function loadingComplete() {
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var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").tank);
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skeleton = new spine.Skeleton(skeletonData);
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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state.setAnimation(0, "drive", true);
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state.apply(skeleton);
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skeleton.updateWorldTransform(spine.Physics.update);
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offset = new spine.Vector2();
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bounds = new spine.Vector2();
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offset.x = -1204.22;
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bounds.x = 1914.52;
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bounds.y = 965.78;
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// skeleton.getBounds(offset, bounds);
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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renderer.skeletonDebugRenderer.drawMeshHull = false;
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renderer.skeletonDebugRenderer.drawMeshTriangles = false;
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setupUI();
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}
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function setupUI() {
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playButton = $("#tank-playbutton");
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var playButtonUpdate = function () {
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isPlaying = !isPlaying;
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if (isPlaying)
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playButton.addClass("pause").removeClass("play");
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else
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playButton.addClass("play").removeClass("pause");
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}
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playButton.click(playButtonUpdate);
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playButton.addClass("pause");
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timeLine = $("#tank-timeline").data("slider");
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timeLine.changed = function (percent) {
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if (isPlaying) playButton.click();
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if (!isPlaying) {
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var animationDuration = state.getCurrent(0).animation.duration;
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var time = animationDuration * percent;
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state.update(time - playTime);
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state.apply(skeleton);
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skeleton.updateWorldTransform(spine.Physics.update);
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playTime = time;
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}
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};
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renderer.skeletonDebugRenderer.drawPaths = false;
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renderer.skeletonDebugRenderer.drawBones = false;
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$("#tank-drawbones").change(function () {
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renderer.skeletonDebugRenderer.drawPaths = this.checked;
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renderer.skeletonDebugRenderer.drawBones = this.checked;
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});
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}
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function render() {
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timeKeeper.update();
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var delta = timeKeeper.delta;
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if (isPlaying) {
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var animationDuration = state.getCurrent(0).animation.duration;
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playTime += delta;
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while (playTime >= animationDuration)
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playTime -= animationDuration;
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timeLine.set(playTime / animationDuration);
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state.update(delta);
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state.apply(skeleton);
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skeleton.updateWorldTransform(spine.Physics.update);
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}
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offset.x = skeleton.findBone("tankRoot").worldX;
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offset.y = skeleton.findBone("tankRoot").worldY;
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renderer.camera.position.x = offset.x - 300;
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renderer.camera.position.y = bounds.y - 505;
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.resize(spine.ResizeMode.Fit);
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gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, true);
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renderer.end();
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}
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init();
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tankDemo.assetManager = assetManager;
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tankDemo.loadingComplete = loadingComplete;
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tankDemo.render = render;
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}; |