2025-05-26 13:24:06 +02:00

83 lines
2.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma once
#include "SpineCommon.h"
#include "SpineSlotData.h"
#include "SpineAttachment.h"
#include "SpineBone.h"
class SpineSkeleton;
class SpineSprite;
class SpineSlot : public SpineSpriteOwnedObject<spine::Slot> {
GDCLASS(SpineSlot, SpineObjectWrapper)
private:
Ref<SpineBone> _bone;
Ref<SpineSlotData> _data;
protected:
static void _bind_methods();
public:
void set_to_setup_pose();
Ref<SpineSlotData> get_data();
Ref<SpineBone> get_bone();
Color get_color();
void set_color(Color v);
Color get_dark_color();
void set_dark_color(Color v);
bool has_dark_color();
Ref<SpineAttachment> get_attachment();
void set_attachment(Ref<SpineAttachment> v);
int get_attachment_state();
void set_attachment_state(int v);
Array get_deform();
void set_deform(Array v);
int get_sequence_index();
void set_sequence_index(int v);
};