mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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83 lines
2.5 KiB
C++
83 lines
2.5 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpineCommon.h"
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#include "SpineSlotData.h"
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#include "SpineAttachment.h"
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#include "SpineBone.h"
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class SpineSkeleton;
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class SpineSprite;
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class SpineSlot : public SpineSpriteOwnedObject<spine::Slot> {
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GDCLASS(SpineSlot, SpineObjectWrapper)
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private:
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Ref<SpineBone> _bone;
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Ref<SpineSlotData> _data;
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protected:
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static void _bind_methods();
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public:
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void set_to_setup_pose();
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Ref<SpineSlotData> get_data();
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Ref<SpineBone> get_bone();
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Color get_color();
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void set_color(Color v);
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Color get_dark_color();
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void set_dark_color(Color v);
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bool has_dark_color();
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Ref<SpineAttachment> get_attachment();
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void set_attachment(Ref<SpineAttachment> v);
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int get_attachment_state();
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void set_attachment_state(int v);
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Array get_deform();
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void set_deform(Array v);
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int get_sequence_index();
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void set_sequence_index(int v);
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};
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