mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-21 17:26:45 +08:00
74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using UnityEngine;
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using System.Collections;
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using Spine;
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public static class SkeletonExtensions {
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public static void SetColor(this Slot slot, Color color){
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slot.A = color.a;
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slot.R = color.r;
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slot.G = color.g;
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slot.B = color.b;
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}
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public static void SetColor(this Slot slot, Color32 color){
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slot.A = color.a / 255f;
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slot.R = color.r / 255f;
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slot.G = color.g / 255f;
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slot.B = color.b / 255f;
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}
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public static void SetColor(this RegionAttachment attachment, Color color){
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attachment.A = color.a;
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attachment.R = color.r;
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attachment.G = color.g;
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attachment.B = color.b;
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}
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public static void SetColor(this RegionAttachment attachment, Color32 color){
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attachment.A = color.a / 255f;
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attachment.R = color.r / 255f;
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attachment.G = color.g / 255f;
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attachment.B = color.b / 255f;
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}
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public static void SetColor(this MeshAttachment attachment, Color color){
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attachment.A = color.a;
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attachment.R = color.r;
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attachment.G = color.g;
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attachment.B = color.b;
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}
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public static void SetColor(this MeshAttachment attachment, Color32 color){
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attachment.A = color.a / 255f;
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attachment.R = color.r / 255f;
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attachment.G = color.g / 255f;
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attachment.B = color.b / 255f;
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}
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public static void SetColor(this SkinnedMeshAttachment attachment, Color color){
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attachment.A = color.a;
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attachment.R = color.r;
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attachment.G = color.g;
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attachment.B = color.b;
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}
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public static void SetColor(this SkinnedMeshAttachment attachment, Color32 color){
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attachment.A = color.a / 255f;
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attachment.R = color.r / 255f;
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attachment.G = color.g / 255f;
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attachment.B = color.b / 255f;
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}
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public static void SetPosition(this Bone bone, Vector2 position){
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bone.X = position.x;
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bone.Y = position.y;
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}
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public static void SetPosition(this Bone bone, Vector3 position){
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bone.X = position.x;
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bone.Y = position.y;
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}
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}
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