74 lines
1.8 KiB
C#

using UnityEngine;
using System.Collections;
using Spine;
public static class SkeletonExtensions {
public static void SetColor(this Slot slot, Color color){
slot.A = color.a;
slot.R = color.r;
slot.G = color.g;
slot.B = color.b;
}
public static void SetColor(this Slot slot, Color32 color){
slot.A = color.a / 255f;
slot.R = color.r / 255f;
slot.G = color.g / 255f;
slot.B = color.b / 255f;
}
public static void SetColor(this RegionAttachment attachment, Color color){
attachment.A = color.a;
attachment.R = color.r;
attachment.G = color.g;
attachment.B = color.b;
}
public static void SetColor(this RegionAttachment attachment, Color32 color){
attachment.A = color.a / 255f;
attachment.R = color.r / 255f;
attachment.G = color.g / 255f;
attachment.B = color.b / 255f;
}
public static void SetColor(this MeshAttachment attachment, Color color){
attachment.A = color.a;
attachment.R = color.r;
attachment.G = color.g;
attachment.B = color.b;
}
public static void SetColor(this MeshAttachment attachment, Color32 color){
attachment.A = color.a / 255f;
attachment.R = color.r / 255f;
attachment.G = color.g / 255f;
attachment.B = color.b / 255f;
}
public static void SetColor(this SkinnedMeshAttachment attachment, Color color){
attachment.A = color.a;
attachment.R = color.r;
attachment.G = color.g;
attachment.B = color.b;
}
public static void SetColor(this SkinnedMeshAttachment attachment, Color32 color){
attachment.A = color.a / 255f;
attachment.R = color.r / 255f;
attachment.G = color.g / 255f;
attachment.B = color.b / 255f;
}
public static void SetPosition(this Bone bone, Vector2 position){
bone.X = position.x;
bone.Y = position.y;
}
public static void SetPosition(this Bone bone, Vector3 position){
bone.X = position.x;
bone.Y = position.y;
}
}