mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
125 lines
4.4 KiB
HTML
125 lines
4.4 KiB
HTML
<html>
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<head>
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<meta charset="UTF-8" />
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<title>spine-pixi</title>
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<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.2.4/dist/pixi.min.js"></script>
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<script src="../dist/iife/spine-pixi.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.9/dist/tweakpane.min.js"></script>
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<link rel="stylesheet" href="../../index.css">
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</head>
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<body>
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<script>
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(async function () {
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var app = new PIXI.Application({
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width: window.innerWidth,
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height: window.innerHeight,
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resolution: window.devicePixelRatio || 1,
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autoDensity: true,
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resizeTo: window,
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backgroundColor: 0x2c3e50,
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hello: true,
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});
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document.body.appendChild(app.view);
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// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
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PIXI.Assets.add("spineboyData", "./assets/spineboy-pro.skel");
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PIXI.Assets.add("spineboyAtlas", "./assets/spineboy-pma.atlas");
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await PIXI.Assets.load(["spineboyData", "spineboyAtlas"]);
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// Create the spine display object
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const spineboy = spine.Spine.from("spineboyData", "spineboyAtlas", {
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scale: 0.5,
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});
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// Set the default mix time to use when transitioning
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// from one animation to the next.
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spineboy.state.data.defaultMix = 0.2;
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// Center the spine object on screen.
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spineboy.x = window.innerWidth / 2;
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spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
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// Set animation "run" on track 0, looped.
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spineboy.state.setAnimation(0, "walk", true);
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// Add the display object to the stage.
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app.stage.addChild(spineboy);
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const logo1 = PIXI.Sprite.from('assets/spine_logo.png');
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const logo2 = PIXI.Sprite.from('assets/spine_logo.png');
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const logo3 = PIXI.Sprite.from('assets/spine_logo.png');
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const logo4 = PIXI.Sprite.from('assets/spine_logo.png');
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const text = new PIXI.Text('Spine Text');
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// putting logo1 on top of the gun
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spineboy.addSlotObject("gun", logo1);
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// putting logo2 on top of the hand using slot directly and remove the attachment hand
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let frontFist;
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setTimeout(() => {
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frontFist = spineboy.skeleton.findSlot("front-fist");
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spineboy.addSlotObject(frontFist, logo2);
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frontFist.setAttachment(null);
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}, 2000)
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// scaling the bone, will scale the pixi object too
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setTimeout(() => {
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frontFist.bone.scaleX = .5
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frontFist.bone.scaleY = .5
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}, 3000)
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// adding a pixi text in a slot using slot index
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let mouth;
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setTimeout(() => {
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mouth = spineboy.skeleton.findSlot("mouth");
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spineboy.addSlotObject(mouth, text);
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}, 4000)
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// adding one display object to an already "occupied" slot will remove the old one,
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// and move the given one to the slot
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setTimeout(() => {
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spineboy.addSlotObject(mouth, logo1);
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}, 5000)
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// adding multiple DisplayObjects to a slot using a Container to control their offset, size, ...
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setTimeout(() => {
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const container = new PIXI.Container();
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container.addChild(logo3, logo4);
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logo3.y = 20;
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logo3.scale.set(.5);
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logo4.scale.set(.5);
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logo4.tint = 0xFF5500;
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spineboy.addSlotObject("gun", container);
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}, 6000)
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// removing the container won't automatically destroy the displayObject contained, so take care of them
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setTimeout(() => {
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const container = new PIXI.Container();
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spineboy.removeSlotObject("gun");
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logo3.destroy();
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logo4.destroy();
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}, 7000)
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// removing a specific slot object, that is not in that slot do nothing
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setTimeout(() => {
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const container = new PIXI.Container();
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spineboy.removeSlotObject(frontFist, text);
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text.destroy();
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}, 8000)
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// removing a specific slot object
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setTimeout(() => {
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const container = new PIXI.Container();
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spineboy.removeSlotObject(frontFist, logo2);
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logo2.destroy();
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}, 9000)
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// resetting the slot with the original attachment
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setTimeout(() => {
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frontFist.setToSetupPose();
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}, 10000)
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})();
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</script>
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</body>
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</html> |