2016-12-08 05:21:12 +08:00

257 lines
9.6 KiB
C#

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
// Contributed by: Mitch Thompson
using UnityEngine;
using UnityEditor;
using UnityEditor.AnimatedValues;
using System.Collections.Generic;
using Spine;
using System.Reflection;
namespace Spine.Unity.Editor {
using Icons = SpineEditorUtilities.Icons;
[CustomEditor(typeof(SkeletonUtility))]
public class SkeletonUtilityInspector : UnityEditor.Editor {
SkeletonUtility skeletonUtility;
Skeleton skeleton;
SkeletonRenderer skeletonRenderer;
Skin activeSkin;
bool isPrefab;
Dictionary<Slot, List<Attachment>> attachmentTable = new Dictionary<Slot, List<Attachment>>();
GUIContent SpawnHierarchyButtonLabel = new GUIContent("Spawn Hierarchy", Icons.skeleton);
GUIContent SlotsRootLabel = new GUIContent("Slots", Icons.slotRoot);
static AnimBool showSlots = new AnimBool(false);
static bool showPaths = true;
static bool debugSkeleton = false;
void OnEnable () {
skeletonUtility = (SkeletonUtility)target;
skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
skeleton = skeletonRenderer.Skeleton;
if (skeleton == null) {
skeletonRenderer.Initialize(false);
skeletonRenderer.LateUpdate();
skeleton = skeletonRenderer.skeleton;
}
if (!skeletonRenderer.valid) return;
UpdateAttachments();
isPrefab |= PrefabUtility.GetPrefabType(this.target) == PrefabType.Prefab;
}
public override void OnInspectorGUI () {
bool requireRepaint = false;
if (skeletonRenderer.skeleton != skeleton || activeSkin != skeleton.Skin) {
UpdateAttachments();
}
if (isPrefab) {
GUILayout.Label(new GUIContent("Cannot edit Prefabs", Icons.warning));
return;
}
if (!skeletonRenderer.valid) {
GUILayout.Label(new GUIContent("Spine Component invalid. Check Skeleton Data Asset.", Icons.warning));
return;
}
skeletonUtility.boneRoot = (Transform)EditorGUILayout.ObjectField("Bone Root", skeletonUtility.boneRoot, typeof(Transform), true);
using (new EditorGUI.DisabledGroupScope(skeletonUtility.boneRoot != null)) {
if (SpineInspectorUtility.LargeCenteredButton(SpawnHierarchyButtonLabel))
SpawnHierarchyContextMenu();
}
using (new SpineInspectorUtility.BoxScope()) {
debugSkeleton = EditorGUILayout.Foldout(debugSkeleton, "Debug Skeleton");
if (debugSkeleton) {
EditorGUI.BeginChangeCheck();
showPaths = EditorGUILayout.Toggle("Show Paths", showPaths);
requireRepaint |= EditorGUI.EndChangeCheck();
EditorGUI.BeginChangeCheck();
skeleton.FlipX = EditorGUILayout.ToggleLeft("skeleton.FlipX", skeleton.FlipX);
skeleton.FlipY = EditorGUILayout.ToggleLeft("skeleton.FlipY", skeleton.FlipY);
requireRepaint |= EditorGUI.EndChangeCheck();
// foreach (var t in skeleton.IkConstraints)
// EditorGUILayout.LabelField(t.Data.Name + " " + t.Mix + " " + t.Target.Data.Name);
showSlots.target = EditorGUILayout.Foldout(showSlots.target, SlotsRootLabel);
if (showSlots.faded > 0) {
using (new EditorGUILayout.FadeGroupScope(showSlots.faded)) {
int baseIndent = EditorGUI.indentLevel;
foreach (KeyValuePair<Slot, List<Attachment>> pair in attachmentTable) {
Slot slot = pair.Key;
using (new EditorGUILayout.HorizontalScope()) {
EditorGUI.indentLevel = baseIndent + 1;
EditorGUILayout.LabelField(new GUIContent(slot.Data.Name, Icons.slot), GUILayout.ExpandWidth(false));
EditorGUI.BeginChangeCheck();
Color c = EditorGUILayout.ColorField(new Color(slot.R, slot.G, slot.B, slot.A), GUILayout.Width(60));
if (EditorGUI.EndChangeCheck()) {
slot.SetColor(c);
requireRepaint = true;
}
}
foreach (var attachment in pair.Value) {
GUI.contentColor = slot.Attachment == attachment ? Color.white : Color.grey;
EditorGUI.indentLevel = baseIndent + 2;
var icon = (attachment is MeshAttachment) ? Icons.mesh : Icons.image;
bool isAttached = (attachment == slot.Attachment);
bool swap = EditorGUILayout.ToggleLeft(new GUIContent(attachment.Name, icon), attachment == slot.Attachment);
if (isAttached != swap) {
slot.Attachment = isAttached ? null : attachment;
requireRepaint = true;
}
GUI.contentColor = Color.white;
}
}
}
}
}
if (showSlots.isAnimating)
Repaint();
}
if (requireRepaint) {
skeletonRenderer.LateUpdate();
SceneView.RepaintAll();
}
}
void UpdateAttachments () {
skeleton = skeletonRenderer.skeleton;
Skin defaultSkin = skeleton.Data.DefaultSkin;
Skin skin = skeleton.Skin ?? defaultSkin;
bool notDefaultSkin = skin != defaultSkin;
attachmentTable.Clear();
for (int i = skeleton.Slots.Count - 1; i >= 0; i--) {
var attachments = new List<Attachment>();
attachmentTable.Add(skeleton.Slots.Items[i], attachments);
skin.FindAttachmentsForSlot(i, attachments); // Add skin attachments.
if (notDefaultSkin) defaultSkin.FindAttachmentsForSlot(i, attachments); // Add default skin attachments.
}
activeSkin = skeleton.Skin;
}
// void SpawnHierarchyButton (string label, string tooltip, SkeletonUtilityBone.Mode mode, bool pos, bool rot, bool sca, params GUILayoutOption[] options) {
// GUIContent content = new GUIContent(label, tooltip);
// if (GUILayout.Button(content, options)) {
// if (skeletonUtility.skeletonRenderer == null)
// skeletonUtility.skeletonRenderer = skeletonUtility.GetComponent<SkeletonRenderer>();
//
// if (skeletonUtility.boneRoot != null) {
// return;
// }
//
// skeletonUtility.SpawnHierarchy(mode, pos, rot, sca);
//
// SkeletonUtilityBone[] boneComps = skeletonUtility.GetComponentsInChildren<SkeletonUtilityBone>();
// foreach (SkeletonUtilityBone b in boneComps)
// AttachIcon(b);
// }
// }
void SpawnHierarchyContextMenu () {
GenericMenu menu = new GenericMenu();
menu.AddItem(new GUIContent("Follow"), false, SpawnFollowHierarchy);
menu.AddItem(new GUIContent("Follow (Root Only)"), false, SpawnFollowHierarchyRootOnly);
menu.AddSeparator("");
menu.AddItem(new GUIContent("Override"), false, SpawnOverrideHierarchy);
menu.AddItem(new GUIContent("Override (Root Only)"), false, SpawnOverrideHierarchyRootOnly);
menu.ShowAsContext();
}
public static void AttachIcon (SkeletonUtilityBone utilityBone) {
Skeleton skeleton = utilityBone.skeletonUtility.skeletonRenderer.skeleton;
Texture2D icon = utilityBone.bone.Data.Length == 0 ? Icons.nullBone : Icons.boneNib;
foreach (IkConstraint c in skeleton.IkConstraints)
if (c.Target == utilityBone.bone) {
icon = Icons.constraintNib;
break;
}
typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2] {
utilityBone.gameObject,
icon
});
}
static void AttachIconsToChildren (Transform root) {
if (root != null) {
var utilityBones = root.GetComponentsInChildren<SkeletonUtilityBone>();
foreach (var utilBone in utilityBones)
AttachIcon(utilBone);
}
}
void SpawnFollowHierarchy () {
Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Follow, true, true, true);
AttachIconsToChildren(skeletonUtility.boneRoot);
}
void SpawnFollowHierarchyRootOnly () {
Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Follow, true, true, true);
AttachIconsToChildren(skeletonUtility.boneRoot);
}
void SpawnOverrideHierarchy () {
Selection.activeGameObject = skeletonUtility.SpawnHierarchy(SkeletonUtilityBone.Mode.Override, true, true, true);
AttachIconsToChildren(skeletonUtility.boneRoot);
}
void SpawnOverrideHierarchyRootOnly () {
Selection.activeGameObject = skeletonUtility.SpawnRoot(SkeletonUtilityBone.Mode.Override, true, true, true);
AttachIconsToChildren(skeletonUtility.boneRoot);
}
}
}