NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

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1.5 KiB
C++

#include "ExampleLayer.h"
#include <iostream>
#include <fstream>
#include <string.h>
using namespace cocos2d;
using namespace spine;
using namespace std;
CCScene* ExampleLayer::scene () {
CCScene *scene = CCScene::create();
scene->addChild(ExampleLayer::create());
return scene;
}
bool ExampleLayer::init () {
if (!CCLayer::init()) return false;
skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas");
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "walk", 0.4f);
skeletonNode->setAnimation("walk", true);
// This shows how to setup animations to play back to back.
//skeletonNode->addAnimation("jump", true);
//skeletonNode->addAnimation("walk", true);
//skeletonNode->addAnimation("jump", true);
skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
CCFadeIn::create(1),
CCDelayTime::create(5),
NULL)));
CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
return true;
}
void ExampleLayer::update (float deltaTime) {
if (skeletonNode->states[0]->loop) {
if (skeletonNode->states[0]->time > 2) skeletonNode->setAnimation("jump", false);
} else {
if (skeletonNode->states[0]->time > 1) skeletonNode->setAnimation("walk", true);
}
// if (skeletonNode->states[0]->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
}