NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

95 lines
3.3 KiB
C#

/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
namespace Spine {
public class Slot {
public SlotData Data { get; private set; }
public Bone Bone { get; private set; }
public Skeleton Skeleton { get; private set; }
public float R { get; set; }
public float G { get; set; }
public float B { get; set; }
public float A { get; set; }
/** May be null. */
private Attachment attachment;
public Attachment Attachment {
get {
return attachment;
}
set {
attachment = value;
attachmentTime = Skeleton.Time;
}
}
private float attachmentTime;
public float AttachmentTime {
get {
return Skeleton.Time - attachmentTime;
}
set {
attachmentTime = Skeleton.Time - value;
}
}
public Slot (SlotData data, Skeleton skeleton, Bone bone) {
if (data == null) throw new ArgumentNullException("data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton cannot be null.");
if (bone == null) throw new ArgumentNullException("bone cannot be null.");
Data = data;
Skeleton = skeleton;
Bone = bone;
SetToSetupPose();
}
internal void SetToSetupPose (int slotIndex) {
R = Data.R;
G = Data.G;
B = Data.B;
A = Data.A;
Attachment = Data.AttachmentName == null ? null : Skeleton.GetAttachment(slotIndex, Data.AttachmentName);
}
public void SetToSetupPose () {
SetToSetupPose(Skeleton.Data.Slots.IndexOf(Data));
}
override public String ToString () {
return Data.Name;
}
}
}