spine-runtimes/spine-unity/Assets/Spine/SkeletonDataAsset.cs
NathanSweet e2fccf72d6 License update.
Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00

105 lines
3.6 KiB
C#

/******************************************************************************
* Spine Runtime Software License - Version 1.0
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms in whole or in part, with
* or without modification, are permitted provided that the following conditions
* are met:
*
* 1. A Spine Single User License or Spine Professional License must be
* purchased from Esoteric Software and the license must remain valid:
* http://esotericsoftware.com/
* 2. Redistributions of source code must retain this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer.
* 3. Redistributions in binary form must reproduce this license, which is the
* above copyright notice, this declaration of conditions and the following
* disclaimer, in the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using Spine;
public class SkeletonDataAsset : ScriptableObject {
public AtlasAsset atlasAsset;
public TextAsset skeletonJSON;
public float scale = 1;
public String[] fromAnimation;
public String[] toAnimation;
public float[] duration;
private SkeletonData skeletonData;
private AnimationStateData stateData;
public void Clear () {
skeletonData = null;
stateData = null;
}
public SkeletonData GetSkeletonData (bool quiet) {
if (atlasAsset == null) {
if (!quiet)
Debug.LogWarning("Atlas not set for skeleton data asset: " + name, this);
Clear();
return null;
}
if (skeletonJSON == null) {
if (!quiet)
Debug.LogWarning("Skeleton JSON file not set for skeleton data asset: " + name, this);
Clear();
return null;
}
Atlas atlas = atlasAsset.GetAtlas();
if (atlas == null) {
Clear();
return null;
}
if (skeletonData != null)
return skeletonData;
SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale;
try {
skeletonData = json.ReadSkeletonData(new StringReader(skeletonJSON.text));
} catch (Exception ex) {
if (!quiet)
Debug.Log("Error reading skeleton JSON file for skeleton data asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
return null;
}
stateData = new AnimationStateData(skeletonData);
for (int i = 0, n = fromAnimation.Length; i < n; i++) {
if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0) continue;
stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
}
return skeletonData;
}
public AnimationStateData GetAnimationStateData () {
if (stateData != null)
return stateData;
GetSkeletonData(false);
return stateData;
}
}