2025-07-31 00:18:34 +02:00

109 lines
4.1 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'package:universal_ffi/ffi.dart';
import 'package:universal_ffi/ffi_utils.dart';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'arrays.dart';
import 'mix_blend.dart';
import 'mix_direction.dart';
import 'skeleton.dart';
/// Animation wrapper
class Animation {
final Pointer<spine_animation_wrapper> _ptr;
Animation.fromPointer(this._ptr);
/// Get the native pointer for FFI calls
Pointer get nativePtr => _ptr;
factory Animation(String name, ArrayTimeline timelines, double duration) {
final ptr = SpineBindings.bindings
.spine_animation_create(name.toNativeUtf8().cast<Char>(), timelines.nativePtr.cast(), duration);
return Animation.fromPointer(ptr);
}
void dispose() {
SpineBindings.bindings.spine_animation_dispose(_ptr);
}
ArrayTimeline get timelines {
final result = SpineBindings.bindings.spine_animation_get_timelines(_ptr);
return ArrayTimeline.fromPointer(result);
}
set timelines(ArrayTimeline value) {
SpineBindings.bindings.spine_animation_set_timelines(_ptr, value.nativePtr.cast());
}
bool hasTimeline(ArrayPropertyId ids) {
final result = SpineBindings.bindings.spine_animation_has_timeline(_ptr, ids.nativePtr.cast());
return result;
}
double get duration {
final result = SpineBindings.bindings.spine_animation_get_duration(_ptr);
return result;
}
set duration(double value) {
SpineBindings.bindings.spine_animation_set_duration(_ptr, value);
}
void apply(Skeleton skeleton, double lastTime, double time, bool loop, ArrayEvent? events, double alpha,
MixBlend blend, MixDirection direction, bool appliedPose) {
SpineBindings.bindings.spine_animation_apply(_ptr, skeleton.nativePtr.cast(), lastTime, time, loop,
events?.nativePtr.cast() ?? Pointer.fromAddress(0), alpha, blend.value, direction.value, appliedPose);
}
String get name {
final result = SpineBindings.bindings.spine_animation_get_name(_ptr);
return result.cast<Utf8>().toDartString();
}
ArrayInt get bones {
final result = SpineBindings.bindings.spine_animation_get_bones(_ptr);
return ArrayInt.fromPointer(result);
}
static int search(ArrayFloat values, double target) {
final result = SpineBindings.bindings.spine_animation_search_1(values.nativePtr.cast(), target);
return result;
}
static int search2(ArrayFloat values, double target, int step) {
final result = SpineBindings.bindings.spine_animation_search_2(values.nativePtr.cast(), target, step);
return result;
}
}