mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
189 lines
5.8 KiB
Dart
189 lines
5.8 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'package:universal_ffi/ffi.dart';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'rtti.dart';
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import 'bone_local.dart';
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import 'physics.dart';
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import 'skeleton.dart';
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import 'update.dart';
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/// BonePose wrapper
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class BonePose extends BoneLocal implements Update {
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final Pointer<spine_bone_pose_wrapper> _ptr;
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BonePose.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
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/// Get the native pointer for FFI calls
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@override
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Pointer get nativePtr => _ptr;
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factory BonePose() {
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final ptr = SpineBindings.bindings.spine_bone_pose_create();
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return BonePose.fromPointer(ptr);
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}
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@override
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void dispose() {
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SpineBindings.bindings.spine_bone_pose_dispose(_ptr);
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}
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@override
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Rtti get rtti {
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final result = SpineBindings.bindings.spine_bone_pose_get_rtti(_ptr);
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return Rtti.fromPointer(result);
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}
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@override
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void update(Skeleton skeleton, Physics physics) {
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SpineBindings.bindings.spine_bone_pose_update(_ptr, skeleton.nativePtr.cast(), physics.value);
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}
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void updateWorldTransform(Skeleton skeleton) {
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SpineBindings.bindings.spine_bone_pose_update_world_transform(_ptr, skeleton.nativePtr.cast());
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}
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void updateLocalTransform(Skeleton skeleton) {
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SpineBindings.bindings.spine_bone_pose_update_local_transform(_ptr, skeleton.nativePtr.cast());
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}
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void validateLocalTransform(Skeleton skeleton) {
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SpineBindings.bindings.spine_bone_pose_validate_local_transform(_ptr, skeleton.nativePtr.cast());
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}
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void modifyLocal(Skeleton skeleton) {
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SpineBindings.bindings.spine_bone_pose_modify_local(_ptr, skeleton.nativePtr.cast());
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}
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void modifyWorld(int update) {
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SpineBindings.bindings.spine_bone_pose_modify_world(_ptr, update);
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}
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void resetWorld(int update) {
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SpineBindings.bindings.spine_bone_pose_reset_world(_ptr, update);
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}
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double get a {
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final result = SpineBindings.bindings.spine_bone_pose_get_a(_ptr);
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return result;
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}
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set a(double value) {
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SpineBindings.bindings.spine_bone_pose_set_a(_ptr, value);
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}
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double get b {
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final result = SpineBindings.bindings.spine_bone_pose_get_b(_ptr);
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return result;
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}
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set b(double value) {
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SpineBindings.bindings.spine_bone_pose_set_b(_ptr, value);
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}
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double get c {
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final result = SpineBindings.bindings.spine_bone_pose_get_c(_ptr);
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return result;
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}
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set c(double value) {
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SpineBindings.bindings.spine_bone_pose_set_c(_ptr, value);
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}
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double get d {
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final result = SpineBindings.bindings.spine_bone_pose_get_d(_ptr);
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return result;
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}
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set d(double value) {
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SpineBindings.bindings.spine_bone_pose_set_d(_ptr, value);
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}
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double get worldX {
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final result = SpineBindings.bindings.spine_bone_pose_get_world_x(_ptr);
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return result;
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}
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set worldX(double value) {
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SpineBindings.bindings.spine_bone_pose_set_world_x(_ptr, value);
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}
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double get worldY {
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final result = SpineBindings.bindings.spine_bone_pose_get_world_y(_ptr);
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return result;
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}
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set worldY(double value) {
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SpineBindings.bindings.spine_bone_pose_set_world_y(_ptr, value);
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}
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double get worldRotationX {
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final result = SpineBindings.bindings.spine_bone_pose_get_world_rotation_x(_ptr);
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return result;
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}
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double get worldRotationY {
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final result = SpineBindings.bindings.spine_bone_pose_get_world_rotation_y(_ptr);
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return result;
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}
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double get worldScaleX {
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final result = SpineBindings.bindings.spine_bone_pose_get_world_scale_x(_ptr);
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return result;
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}
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double get worldScaleY {
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final result = SpineBindings.bindings.spine_bone_pose_get_world_scale_y(_ptr);
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return result;
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}
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double worldToLocalRotation(double worldRotation) {
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final result = SpineBindings.bindings.spine_bone_pose_world_to_local_rotation(_ptr, worldRotation);
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return result;
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}
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double localToWorldRotation(double localRotation) {
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final result = SpineBindings.bindings.spine_bone_pose_local_to_world_rotation(_ptr, localRotation);
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return result;
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}
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void rotateWorld(double degrees) {
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SpineBindings.bindings.spine_bone_pose_rotate_world(_ptr, degrees);
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}
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static Rtti rttiStatic() {
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final result = SpineBindings.bindings.spine_bone_pose_rtti();
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return Rtti.fromPointer(result);
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}
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}
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