spine-runtimes/spine-flutter/lib/generated/physics_constraint.dart
2025-07-31 00:18:34 +02:00

151 lines
5.1 KiB
Dart

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import 'package:universal_ffi/ffi.dart';
import 'spine_dart_bindings_generated.dart';
import '../spine_bindings.dart';
import 'rtti.dart';
import 'bone_pose.dart';
import 'constraint.dart';
import 'physics.dart';
import 'physics_constraint_data.dart';
import 'physics_constraint_pose.dart';
import 'posed.dart';
import 'posed_active.dart';
import 'skeleton.dart';
/// PhysicsConstraint wrapper
class PhysicsConstraint extends PosedActive implements Posed, Constraint {
final Pointer<spine_physics_constraint_wrapper> _ptr;
PhysicsConstraint.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
/// Get the native pointer for FFI calls
@override
Pointer get nativePtr => _ptr;
factory PhysicsConstraint(PhysicsConstraintData data, Skeleton skeleton) {
final ptr =
SpineBindings.bindings.spine_physics_constraint_create(data.nativePtr.cast(), skeleton.nativePtr.cast());
return PhysicsConstraint.fromPointer(ptr);
}
@override
void dispose() {
SpineBindings.bindings.spine_physics_constraint_dispose(_ptr);
}
@override
Rtti get rtti {
final result = SpineBindings.bindings.spine_physics_constraint_get_rtti(_ptr);
return Rtti.fromPointer(result);
}
@override
void update(Skeleton skeleton, Physics physics) {
SpineBindings.bindings.spine_physics_constraint_update(_ptr, skeleton.nativePtr.cast(), physics.value);
}
@override
void sort(Skeleton skeleton) {
SpineBindings.bindings.spine_physics_constraint_sort(_ptr, skeleton.nativePtr.cast());
}
@override
bool get isSourceActive {
final result = SpineBindings.bindings.spine_physics_constraint_is_source_active(_ptr);
return result;
}
PhysicsConstraint copy(Skeleton skeleton) {
final result = SpineBindings.bindings.spine_physics_constraint_copy(_ptr, skeleton.nativePtr.cast());
return PhysicsConstraint.fromPointer(result);
}
void reset(Skeleton skeleton) {
SpineBindings.bindings.spine_physics_constraint_reset(_ptr, skeleton.nativePtr.cast());
}
void translate(double x, double y) {
SpineBindings.bindings.spine_physics_constraint_translate(_ptr, x, y);
}
void rotate(double x, double y, double degrees) {
SpineBindings.bindings.spine_physics_constraint_rotate(_ptr, x, y, degrees);
}
BonePose get bone {
final result = SpineBindings.bindings.spine_physics_constraint_get_bone(_ptr);
return BonePose.fromPointer(result);
}
set bone(BonePose value) {
SpineBindings.bindings.spine_physics_constraint_set_bone(_ptr, value.nativePtr.cast());
}
@override
PhysicsConstraintData get data {
final result = SpineBindings.bindings.spine_physics_constraint_get_data(_ptr);
return PhysicsConstraintData.fromPointer(result);
}
PhysicsConstraintPose get pose {
final result = SpineBindings.bindings.spine_physics_constraint_get_pose(_ptr);
return PhysicsConstraintPose.fromPointer(result);
}
PhysicsConstraintPose get appliedPose {
final result = SpineBindings.bindings.spine_physics_constraint_get_applied_pose(_ptr);
return PhysicsConstraintPose.fromPointer(result);
}
@override
void resetConstrained() {
SpineBindings.bindings.spine_physics_constraint_reset_constrained(_ptr);
}
@override
void constrained() {
SpineBindings.bindings.spine_physics_constraint_constrained(_ptr);
}
@override
bool get isPoseEqualToApplied {
final result = SpineBindings.bindings.spine_physics_constraint_is_pose_equal_to_applied(_ptr);
return result;
}
static Rtti rttiStatic() {
final result = SpineBindings.bindings.spine_physics_constraint_rtti();
return Rtti.fromPointer(result);
}
}