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//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
/// Property enum
enum Property {
rotate(1),
x(1),
y(1),
scaleX(1),
scaleY(1),
shearX(1),
shearY(1),
inherit(1),
rgb(1),
alpha(1),
rgb2(1),
attachment(1),
deform(1),
event(1),
drawOrder(1),
ikConstraint(1),
transformConstraint(1),
pathConstraintPosition(1),
pathConstraintSpacing(1),
pathConstraintMix(1),
physicsConstraintInertia(1),
physicsConstraintStrength(1),
physicsConstraintDamping(1),
physicsConstraintMass(1),
physicsConstraintWind(1),
physicsConstraintGravity(1),
physicsConstraintMix(1),
physicsConstraintReset(1),
sequence(1),
sliderTime(1),
sliderMix(1);
const Property(this.value);
final int value;
static Property fromValue(int value) {
return values.firstWhere(
(e) => e.value == value,
orElse: () => throw ArgumentError('Invalid Property value: $value'),
);
}
}