2018-07-13 23:44:06 +08:00

118 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Spine;
using Spine.Unity;
using System.Text;
namespace Spine.Unity.Examples {
public class SpineAnimationTesterTool : MonoBehaviour, IHasSkeletonDataAsset, IHasSkeletonComponent {
public SkeletonAnimation skeletonAnimation;
public SkeletonDataAsset SkeletonDataAsset { get { return skeletonAnimation.SkeletonDataAsset; } }
public ISkeletonComponent SkeletonComponent { get { return skeletonAnimation; } }
public bool useOverrideMixDuration;
public float overrideMixDuration = 0.2f;
[System.Serializable]
public struct AnimationControl {
[SpineAnimation]
public string animationName;
public bool loop;
public KeyCode key;
[Space]
public bool useCustomMixDuration;
public float mixDuration;
//public bool useChainToControl;
//public int chainToControl;
}
[System.Serializable]
public class ControlledTrack {
public List<AnimationControl> controls = new List<AnimationControl>();
}
[Space]
public List<ControlledTrack> trackControls = new List<ControlledTrack>();
[Header("UI")]
public UnityEngine.UI.Text boundAnimationsText;
public UnityEngine.UI.Text skeletonNameText;
void OnValidate () {
// Fill in the SkeletonData asset name
if (skeletonNameText != null) {
if (skeletonAnimation != null && skeletonAnimation.skeletonDataAsset != null) {
skeletonNameText.text = SkeletonDataAsset.name.Replace("_SkeletonData", "");
}
}
// Fill in the control list.
if (boundAnimationsText != null) {
var boundAnimationsStringBuilder = new StringBuilder();
boundAnimationsStringBuilder.AppendLine("Animation Controls:");
for (int trackIndex = 0; trackIndex < trackControls.Count; trackIndex++) {
if (trackIndex > 0)
boundAnimationsStringBuilder.AppendLine();
boundAnimationsStringBuilder.AppendFormat("---- Track {0} ---- \n", trackIndex);
foreach (var ba in trackControls[trackIndex].controls) {
string animationName = ba.animationName;
if (string.IsNullOrEmpty(animationName))
animationName = "SetEmptyAnimation";
boundAnimationsStringBuilder.AppendFormat("[{0}] {1}\n", ba.key.ToString(), animationName);
}
}
boundAnimationsText.text = boundAnimationsStringBuilder.ToString();
}
}
void Start () {
if (useOverrideMixDuration) {
skeletonAnimation.AnimationState.Data.DefaultMix = overrideMixDuration;
}
}
void Update () {
var animationState = skeletonAnimation.AnimationState;
// For each track
for (int trackIndex = 0; trackIndex < trackControls.Count; trackIndex++) {
// For each control in the track
foreach (var control in trackControls[trackIndex].controls) {
// Check each control, and play the appropriate animation.
if (Input.GetKeyDown(control.key)) {
if (!string.IsNullOrEmpty(control.animationName)) {
var trackEntry = animationState.SetAnimation(trackIndex, control.animationName, control.loop);
if (control.useCustomMixDuration)
trackEntry.MixDuration = control.mixDuration;
} else {
float mix = control.useCustomMixDuration ? control.mixDuration : animationState.Data.DefaultMix;
animationState.SetEmptyAnimation(trackIndex, mix);
}
// Don't parse more than one animation per track.
break;
}
}
}
}
}
}