spine-runtimes/spine-cpp/src/spine/IkConstraintPose.cpp
Mario Zechner cc4f11fded [cpp] Simplify directory structure, add DebugPrinter program
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include
- Added scaffold for DebugPrinter to be used by runtime comparison tests
- Added build.sh
2025-07-11 11:00:44 +02:00

86 lines
2.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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*****************************************************************************/
#include <spine/IkConstraintPose.h>
using namespace spine;
IkConstraintPose::IkConstraintPose() : _bendDirection(0), _compress(false), _stretch(false), _mix(0), _softness(0) {
}
IkConstraintPose::~IkConstraintPose() {
}
void IkConstraintPose::set(IkConstraintPose &pose) {
_mix = pose._mix;
_softness = pose._softness;
_bendDirection = pose._bendDirection;
_compress = pose._compress;
_stretch = pose._stretch;
}
float IkConstraintPose::getMix() {
return _mix;
}
void IkConstraintPose::setMix(float mix) {
_mix = mix;
}
float IkConstraintPose::getSoftness() {
return _softness;
}
void IkConstraintPose::setSoftness(float softness) {
_softness = softness;
}
int IkConstraintPose::getBendDirection() {
return _bendDirection;
}
void IkConstraintPose::setBendDirection(int bendDirection) {
_bendDirection = bendDirection;
}
bool IkConstraintPose::getCompress() {
return _compress;
}
void IkConstraintPose::setCompress(bool compress) {
_compress = compress;
}
bool IkConstraintPose::getStretch() {
return _stretch;
}
void IkConstraintPose::setStretch(bool stretch) {
_stretch = stretch;
}