spine-runtimes/spine-cpp/src/spine/PathConstraintMixTimeline.cpp
2025-07-30 09:41:42 +02:00

141 lines
5.1 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/PathConstraintMixTimeline.h>
#include <spine/Event.h>
#include <spine/Skeleton.h>
#include <spine/Animation.h>
#include <spine/PathConstraint.h>
#include <spine/PathConstraintData.h>
#include <spine/PathConstraintPose.h>
#include <spine/Property.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
using namespace spine;
RTTI_IMPL_MULTI(PathConstraintMixTimeline, CurveTimeline, ConstraintTimeline)
PathConstraintMixTimeline::PathConstraintMixTimeline(size_t frameCount, size_t bezierCount, int constraintIndex)
: CurveTimeline(frameCount, PathConstraintMixTimeline::ENTRIES, bezierCount), ConstraintTimeline(), _constraintIndex(constraintIndex) {
PropertyId ids[] = {((PropertyId) Property_PathConstraintMix << 32) | constraintIndex};
setPropertyIds(ids, 1);
}
PathConstraintMixTimeline::~PathConstraintMixTimeline() {
}
void PathConstraintMixTimeline::apply(Skeleton &skeleton, float lastTime, float time, Array<Event *> *events, float alpha, MixBlend blend,
MixDirection direction, bool appliedPose) {
SP_UNUSED(lastTime);
SP_UNUSED(events);
SP_UNUSED(direction);
PathConstraint *constraint = (PathConstraint *) skeleton._constraints[_constraintIndex];
if (!constraint->isActive()) return;
PathConstraintPose &pose = appliedPose ? *constraint->_applied : constraint->_pose;
if (time < _frames[0]) {
PathConstraintPose &setup = constraint->_data._setup;
switch (blend) {
case MixBlend_Setup:
pose._mixRotate = setup._mixRotate;
pose._mixX = setup._mixX;
pose._mixY = setup._mixY;
return;
case MixBlend_First:
pose._mixRotate += (setup._mixRotate - pose._mixRotate) * alpha;
pose._mixX += (setup._mixX - pose._mixX) * alpha;
pose._mixY += (setup._mixY - pose._mixY) * alpha;
return;
default:
return;
}
}
float rotate, x, y;
int i = Animation::search(_frames, time, PathConstraintMixTimeline::ENTRIES);
int curveType = (int) _curves[i >> 2];
switch (curveType) {
case LINEAR: {
float before = _frames[i];
rotate = _frames[i + ROTATE];
x = _frames[i + X];
y = _frames[i + Y];
float t = (time - before) / (_frames[i + ENTRIES] - before);
rotate += (_frames[i + ENTRIES + ROTATE] - rotate) * t;
x += (_frames[i + ENTRIES + X] - x) * t;
y += (_frames[i + ENTRIES + Y] - y) * t;
break;
}
case STEPPED: {
rotate = _frames[i + ROTATE];
x = _frames[i + X];
y = _frames[i + Y];
break;
}
default: {
rotate = getBezierValue(time, i, ROTATE, curveType - BEZIER);
x = getBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
y = getBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
}
}
switch (blend) {
case MixBlend_Setup: {
PathConstraintPose &setup = constraint->_data._setup;
pose._mixRotate = setup._mixRotate + (rotate - setup._mixRotate) * alpha;
pose._mixX = setup._mixX + (x - setup._mixX) * alpha;
pose._mixY = setup._mixY + (y - setup._mixY) * alpha;
break;
}
case MixBlend_First:
case MixBlend_Replace:
pose._mixRotate += (rotate - pose._mixRotate) * alpha;
pose._mixX += (x - pose._mixX) * alpha;
pose._mixY += (y - pose._mixY) * alpha;
break;
case MixBlend_Add:
pose._mixRotate += rotate * alpha;
pose._mixX += x * alpha;
pose._mixY += y * alpha;
break;
}
}
void PathConstraintMixTimeline::setFrame(int frame, float time, float mixRotate, float mixX, float mixY) {
frame *= ENTRIES;
_frames[frame] = time;
_frames[frame + ROTATE] = mixRotate;
_frames[frame + X] = mixX;
_frames[frame + Y] = mixY;
}