2025-07-15 22:56:12 +02:00

73 lines
2.5 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SlotData.h>
#include <spine/SlotPose.h>
#include <spine/BoneData.h>
#include <assert.h>
using namespace spine;
SlotData::SlotData(int index, const String &name, BoneData &boneData)
: PosedDataGeneric<SlotPose>(name), _index(index), _boneData(boneData), _attachmentName(), _blendMode(BlendMode_Normal), _visible(true) {
assert(index >= 0);
}
int SlotData::getIndex() {
return _index;
}
BoneData &SlotData::getBoneData() {
return _boneData;
}
void SlotData::setAttachmentName(const String &attachmentName) {
_attachmentName = attachmentName;
}
const String &SlotData::getAttachmentName() {
return _attachmentName;
}
BlendMode SlotData::getBlendMode() {
return _blendMode;
}
void SlotData::setBlendMode(BlendMode blendMode) {
_blendMode = blendMode;
}
bool SlotData::getVisible() {
return _visible;
}
void SlotData::setVisible(bool visible) {
_visible = visible;
}