2016-09-01 14:46:36 +02:00

117 lines
4.2 KiB
JavaScript

var spritesheetDemo = function(pathPrefix, loadingComplete, bgColor) {
var SKELETON_ATLAS_COLOR = new spine.Color(0, 0.8, 0, 0.8);
var FRAME_ATLAS_COLOR = new spine.Color(0.8, 0, 0, 0.8);
var canvas, gl, renderer, input, assetManager;
var skeleton, animationState, offset, bounds;
var skeletonSeq, walkAnim, walkLastTime = 0, walkLastTimePrecise = 0;
var skeletonAtlas;
var viewportWidth, viewportHeight;
var frames = [], currFrame = 0, frameTime = 0, frameScale = 0, FPS = 30;
var timeKeeper, loadingScreen;
var playTime = 0, framePlaytime = 0;
if (!bgColor) bgColor = new spine.Color(0, 0, 0, 1);
function init () {
if (pathPrefix === undefined) pathPrefix = "";
canvas = document.getElementById("spritesheetdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
assetManager.loadTexture("raptor.png");
assetManager.loadText("raptor.json");
assetManager.loadText("raptor.atlas");
timeKeeper = new spine.TimeKeeper();
loadingScreen = new spine.webgl.LoadingScreen(renderer);
loadingScreen.backgroundColor = bgColor;
requestAnimationFrame(load);
}
function load () {
timeKeeper.update();
if (assetManager.isLoadingComplete()) {
skeletonAtlas = new spine.TextureAtlas(assetManager.get("raptor.atlas"), function(path) {
return assetManager.get("" + path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(skeletonAtlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("raptor.json"));
skeleton = new spine.Skeleton(skeletonData);
animationState = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
animationState.setAnimation(0, "walk", true);
animationState.apply(skeleton);
skeleton.updateWorldTransform();
offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds);
skeletonSeq = new spine.Skeleton(skeletonData);
walkAnim = skeletonSeq.data.findAnimation("walk");
walkAnim.apply(skeletonSeq, 0, 0, true, null);
skeletonSeq.x += bounds.x + 150;
viewportWidth = ((700 + bounds.x) - offset.x);
viewportHeight = ((0 + bounds.y) - offset.y);
setupUI();
$("#spritesheetdemo-overlay").removeClass("overlay-hide");
$("#spritesheetdemo-overlay").addClass("overlay");
loadingComplete(canvas, render);
} else {
loadingScreen.draw();
requestAnimationFrame(load);
}
}
function setupUI() {
timeSlider = $("#spritesheetdemo-timeslider");
timeSlider.slider({ range: "max", min: 0, max: 200, value: 50 });
timeSliderLabel = $("#spritesheetdemo-timeslider-label");
}
function render () {
timeKeeper.update();
var delta = timeKeeper.delta;
delta *= (timeSlider.slider("value") / 100);
if (timeSliderLabel) timeSliderLabel.text(timeSlider.slider("value") + "%");
var animationDuration = animationState.getCurrent(0).animation.duration;
playTime += delta;
while (playTime >= animationDuration) {
playTime -= animationDuration;
}
animationState.update(delta);
animationState.apply(skeleton);
skeleton.updateWorldTransform();
walkLastTimePrecise += delta;
while (walkLastTimePrecise - walkLastTime > 1 / FPS) {
var newWalkTime = walkLastTime + 1 / FPS;
walkAnim.apply(skeletonSeq, walkLastTime, newWalkTime, true, null);
walkLastTime = newWalkTime;
}
skeletonSeq.updateWorldTransform();
renderer.camera.position.x = offset.x + viewportWidth / 2 + 100;
renderer.camera.position.y = offset.y + viewportHeight / 2 - 160;
renderer.camera.viewportWidth = viewportWidth * 1.2;
renderer.camera.viewportHeight = viewportHeight * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
var frame = frames[currFrame];
renderer.drawSkeleton(skeleton, true);
renderer.drawSkeleton(skeletonSeq, true);
renderer.end();
}
init();
};