Mario Zechner e5bc9b709e Formatting
2026-03-14 15:39:56 +01:00

121 lines
3.8 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*****************************************************************************/
#include <glbinding/gl/gl.h>
#include <glbinding/glbinding.h>
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <iostream>
#include <spine-glfw.h>
using namespace spine;
int width = 800, height = 600;
GLFWwindow *init_glfw() {
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return nullptr;
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
GLFWwindow *window = glfwCreateWindow(width, height, "spine-glfw dragon c", NULL, NULL);
if (!window) {
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return nullptr;
}
glfwMakeContextCurrent(window);
glbinding::initialize(glfwGetProcAddress);
return window;
}
uint8_t *read_file(const char *path, int *length) {
FILE *file = fopen(path, "rb");
if (!file) return 0;
fseek(file, 0, SEEK_END);
*length = (int) ftell(file);
fseek(file, 0, SEEK_SET);
uint8_t *data = (uint8_t *) malloc(*length);
fread(data, 1, *length, file);
fclose(file);
return data;
}
void *load_texture(const char *path) {
return (void *) (uintptr_t) texture_load(path);
}
void unload_texture(void *texture) {
texture_dispose((texture_t) (uintptr_t) texture);
}
int main() {
GLFWwindow *window = init_glfw();
if (!window) return -1;
spine_enable_debug_extension(true);
Bone::setYDown(true);
{
int atlas_length = 0;
uint8_t *atlas_bytes = read_file("data/dragon-pma.atlas", &atlas_length);
spine_atlas_result atlas_result = spine_atlas_load_callback((const char *) atlas_bytes, "data/", load_texture, unload_texture);
spine_atlas atlas = spine_atlas_result_get_atlas(atlas_result);
spine_atlas_result_dispose(atlas_result);
int skeleton_length = 0;
uint8_t *skeleton_bytes = read_file("data/dragon-ess.skel", &skeleton_length);
spine_skeleton_data_result skeleton_result = spine_skeleton_data_load_binary(atlas, skeleton_bytes, skeleton_length, "data/dragon-ess.skel");
spine_skeleton_data skeleton_data = spine_skeleton_data_result_get_data(skeleton_result);
spine_skeleton_data_result_dispose(skeleton_result);
spine_skeleton_drawable drawable = spine_skeleton_drawable_create(skeleton_data);
spine_skeleton skeleton = spine_skeleton_drawable_get_skeleton(drawable);
spine_skeleton_set_position(skeleton, width / 2.0f, height / 2.0f);
spine_skeleton_set_scale(skeleton, 0.5f, 0.5f);
spine_skeleton_setup_pose(skeleton);
spine_animation_state animation_state = spine_skeleton_drawable_get_animation_state(drawable);
spine_animation_state_set_animation_1(animation_state, 0, "flying", true);
renderer_t *renderer = renderer_create();
renderer_set_viewport_size(renderer, width, height);
double lastTime = glfwGetTime();
while (!glfwWindowShouldClose(window)) {
double currTime = glfwGetTime();
float delta = (float) (currTime - lastTime);
lastTime = currTime;
spine_animation_state_update(animation_state, delta);
spine_animation_state_apply(animation_state, skeleton);
spine_skeleton_update(skeleton, delta);
spine_skeleton_update_world_transform(skeleton, SPINE_PHYSICS_UPDATE);
gl::glClear(gl::GL_COLOR_BUFFER_BIT);
renderer_draw_c(renderer, skeleton, true);
glfwSwapBuffers(window);
glfwPollEvents();
}
renderer_dispose(renderer);
spine_skeleton_drawable_dispose(drawable);
spine_skeleton_data_dispose(skeleton_data);
spine_atlas_dispose(atlas);
free(atlas_bytes);
free(skeleton_bytes);
}
spine_report_leaks();
glfwTerminate();
return 0;
}